Merge pull request #556 from micdoodle8/master
Separate EQUIPPED and EQUIPPED_FIRST_PERSON Item Render Types
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commit
c5c44c2de4
3 changed files with 55 additions and 13 deletions
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@ -28,6 +28,7 @@ import net.minecraft.client.renderer.RenderGlobal;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.client.event.DrawBlockHighlightEvent;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.client.event.TextureLoadEvent;
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@ -175,14 +176,20 @@ public class ForgeHooksClient
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}
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return true;
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}
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@Deprecated
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public static void renderEquippedItem(IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLiving entity, ItemStack item)
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{
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if (customRenderer.shouldUseRenderHelper(EQUIPPED, item, EQUIPPED_BLOCK))
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renderEquippedItem(ItemRenderType.EQUIPPED, customRenderer, renderBlocks, entity, item);
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}
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public static void renderEquippedItem(ItemRenderType type, IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLiving entity, ItemStack item)
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{
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if (customRenderer.shouldUseRenderHelper(type, item, EQUIPPED_BLOCK))
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{
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GL11.glPushMatrix();
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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customRenderer.renderItem(EQUIPPED, item, renderBlocks, entity);
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customRenderer.renderItem(type, item, renderBlocks, entity);
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GL11.glPopMatrix();
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}
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else
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@ -194,7 +201,7 @@ public class ForgeHooksClient
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GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
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customRenderer.renderItem(EQUIPPED, item, renderBlocks, entity);
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customRenderer.renderItem(type, item, renderBlocks, entity);
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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GL11.glPopMatrix();
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}
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@ -34,6 +34,19 @@ public interface IItemRenderer
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*/
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EQUIPPED,
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/**
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* Called to render an item currently held in-hand by a living entity in
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* first person. If rendering as a 3D block, the item will be rotated to a
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* 45-degree angle. To render a 2D texture with some thickness, see
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* net.minecraft.src.ItemRenderer. In either case, rendering should be done
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* in local coordinates from (0,0,0)-(1,1,1).
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*
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* Data parameters:
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* RenderBlocks render - The RenderBlocks instance
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* EntityLiving entity - The entity holding this item
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*/
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EQUIPPED_FIRST_PERSON,
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/**
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* Called to render an item in a GUI inventory slot. If rendering as a 3D
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* block, the appropriate OpenGL translations and scaling have already been
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@ -9,12 +9,13 @@
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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@@ -21,6 +23,12 @@
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@@ -21,6 +23,13 @@
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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+import net.minecraftforge.client.ForgeHooksClient;
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+import net.minecraftforge.client.IItemRenderer;
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+import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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+import net.minecraftforge.client.MinecraftForgeClient;
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+import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
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+import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
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@ -22,7 +23,21 @@
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@SideOnly(Side.CLIENT)
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public class ItemRenderer
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{
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@@ -54,7 +62,20 @@
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@@ -46,15 +55,33 @@
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this.mc = par1Minecraft;
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this.mapItemRenderer = new MapItemRenderer(par1Minecraft.fontRenderer, par1Minecraft.gameSettings, par1Minecraft.renderEngine);
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}
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+
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+ public void renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3)
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+ {
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+ this.renderItem(par1EntityLiving, par2ItemStack, par3, ItemRenderType.EQUIPPED);
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+ }
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/**
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* Renders the item stack for being in an entity's hand Args: itemStack
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*/
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- public void renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3)
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+ public void renderItem(EntityLiving par1EntityLiving, ItemStack par2ItemStack, int par3, ItemRenderType type)
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{
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GL11.glPushMatrix();
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@ -33,18 +48,18 @@
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+ block = Block.blocksList[par2ItemStack.itemID];
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+ }
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+
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+ IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(par2ItemStack, EQUIPPED);
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+ IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(par2ItemStack, type);
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+
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+ if (customRenderer != null)
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+ {
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+ this.mc.renderEngine.bindTexture(par2ItemStack.getItemSpriteNumber() == 0 ? "/terrain.png" : "/gui/items.png");
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+ ForgeHooksClient.renderEquippedItem(customRenderer, renderBlocksInstance, par1EntityLiving, par2ItemStack);
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+ ForgeHooksClient.renderEquippedItem(type, customRenderer, renderBlocksInstance, par1EntityLiving, par2ItemStack);
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+ }
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+ else if (block != null && par2ItemStack.getItemSpriteNumber() == 0 && RenderBlocks.renderItemIn3d(Block.blocksList[par2ItemStack.itemID].getRenderType()))
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{
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this.mc.renderEngine.bindTexture("/terrain.png");
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this.renderBlocksInstance.renderBlockAsItem(Block.blocksList[par2ItemStack.itemID], par2ItemStack.getItemDamage(), 1.0F);
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@@ -272,7 +293,7 @@
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@@ -272,7 +299,7 @@
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Render render;
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RenderPlayer renderplayer;
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@ -53,7 +68,7 @@
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{
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GL11.glPushMatrix();
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f4 = 0.8F;
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@@ -340,11 +361,20 @@
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@@ -340,11 +367,20 @@
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tessellator.addVertexWithUV((double)(128 + b0), (double)(0 - b0), 0.0D, 1.0D, 0.0D);
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tessellator.addVertexWithUV((double)(0 - b0), (double)(0 - b0), 0.0D, 0.0D, 0.0D);
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tessellator.draw();
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@ -79,16 +94,18 @@
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}
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GL11.glPopMatrix();
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@@ -447,12 +477,15 @@
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@@ -446,17 +482,20 @@
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if (itemstack.getItem().requiresMultipleRenderPasses())
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{
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this.renderItem(entityclientplayermp, itemstack, 0);
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- this.renderItem(entityclientplayermp, itemstack, 0);
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- int i1 = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, 1);
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- f10 = (float)(i1 >> 16 & 255) / 255.0F;
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- f11 = (float)(i1 >> 8 & 255) / 255.0F;
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- f12 = (float)(i1 & 255) / 255.0F;
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- GL11.glColor4f(f3 * f10, f3 * f11, f3 * f12, 1.0F);
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- this.renderItem(entityclientplayermp, itemstack, 1);
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+ this.renderItem(entityclientplayermp, itemstack, 0, ItemRenderType.EQUIPPED_FIRST_PERSON);
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+ for (int x = 1; x < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); x++)
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+ {
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+ int i1 = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, x);
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@ -96,8 +113,13 @@
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+ f11 = (float)(i1 >> 8 & 255) / 255.0F;
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+ f12 = (float)(i1 & 255) / 255.0F;
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+ GL11.glColor4f(f3 * f10, f3 * f11, f3 * f12, 1.0F);
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+ this.renderItem(entityclientplayermp, itemstack, x);
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+ this.renderItem(entityclientplayermp, itemstack, x, ItemRenderType.EQUIPPED_FIRST_PERSON);
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+ }
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}
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else
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{
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- this.renderItem(entityclientplayermp, itemstack, 0);
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+ this.renderItem(entityclientplayermp, itemstack, 0, ItemRenderType.EQUIPPED_FIRST_PERSON);
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}
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GL11.glPopMatrix();
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