Tweak setBlock in update tick - it should only send serverside updates for
source blocks. Experimental attempt to fix worldgen issues for fluid blocks
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1 changed files with 10 additions and 9 deletions
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@ -128,9 +128,10 @@ public class BlockFluidClassic extends BlockFluidBase
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}
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}
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}
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else if (quantaRemaining > quantaPerBlock)
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// This is a "source" block, set meta to zero, and send a server only update
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else if (quantaRemaining >= quantaPerBlock)
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{
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world.setBlockMetadataWithNotify(x, y, z, 0, 3);
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world.setBlockMetadataWithNotify(x, y, z, 0, 2);
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}
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// Flow vertically if possible
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