Hack-fix for players getting stuck during logins. Detailed fix when bug is actually tracked down.
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parent
168fd92099
commit
c3d7bb6b7d
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@ -9,6 +9,15 @@
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public class NetServerHandler extends NetHandler implements ICommandListener
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public class NetServerHandler extends NetHandler implements ICommandListener
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{
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{
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@@ -332,7 +334,7 @@
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this.lastPosY = par3;
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this.lastPosZ = par5;
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this.playerEntity.setPositionAndRotation(par1, par3, par5, par7, par8);
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- this.playerEntity.playerNetServerHandler.sendPacket(new Packet13PlayerLookMove(par1, par3 + 1.62D, par3, par5, par7, par8, false));
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+ this.playerEntity.playerNetServerHandler.sendPacket(new Packet13PlayerLookMove(par1, par3 + 1.621D /* Temp fix for spawn bouncing */, par3, par5, par7, par8, false));
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}
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public void handleBlockDig(Packet14BlockDig par1Packet14BlockDig)
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@@ -372,8 +374,11 @@
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@@ -372,8 +374,11 @@
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double var10 = this.playerEntity.posY - ((double)var6 + 0.5D) + 1.5D;
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double var10 = this.playerEntity.posY - ((double)var6 + 0.5D) + 1.5D;
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double var12 = this.playerEntity.posZ - ((double)var7 + 0.5D);
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double var12 = this.playerEntity.posZ - ((double)var7 + 0.5D);
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