Generate channel registration for client, also, do it before the login events so you can send packets
This commit is contained in:
parent
80b3f0fd97
commit
c393299a91
|
@ -135,11 +135,11 @@ public class NetworkRegistry
|
|||
|
||||
void playerLoggedIn(EntityPlayerMP player, NetServerHandler netHandler, NetworkManager manager)
|
||||
{
|
||||
generateChannelRegistration(player, netHandler, manager);
|
||||
for (IConnectionHandler handler : connectionHandlers)
|
||||
{
|
||||
handler.playerLoggedIn((Player)player, netHandler, manager);
|
||||
}
|
||||
generateChannelRegistration(player, netHandler, manager);
|
||||
}
|
||||
|
||||
String connectionReceived(NetLoginHandler netHandler, NetworkManager manager)
|
||||
|
@ -173,6 +173,7 @@ public class NetworkRegistry
|
|||
|
||||
void clientLoggedIn(NetHandler clientHandler, NetworkManager manager, Packet1Login login)
|
||||
{
|
||||
generateChannelRegistration(clientHandler.getPlayer(), clientHandler, manager);
|
||||
for (IConnectionHandler handler : connectionHandlers)
|
||||
{
|
||||
handler.clientLoggedIn(clientHandler, manager, login);
|
||||
|
|
Loading…
Reference in New Issue