Generate channel registration for client, also, do it before the login events so you can send packets
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parent
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commit
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@ -135,11 +135,11 @@ public class NetworkRegistry
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void playerLoggedIn(EntityPlayerMP player, NetServerHandler netHandler, NetworkManager manager)
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void playerLoggedIn(EntityPlayerMP player, NetServerHandler netHandler, NetworkManager manager)
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{
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{
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generateChannelRegistration(player, netHandler, manager);
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for (IConnectionHandler handler : connectionHandlers)
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for (IConnectionHandler handler : connectionHandlers)
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{
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{
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handler.playerLoggedIn((Player)player, netHandler, manager);
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handler.playerLoggedIn((Player)player, netHandler, manager);
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}
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}
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generateChannelRegistration(player, netHandler, manager);
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}
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}
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String connectionReceived(NetLoginHandler netHandler, NetworkManager manager)
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String connectionReceived(NetLoginHandler netHandler, NetworkManager manager)
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@ -173,6 +173,7 @@ public class NetworkRegistry
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void clientLoggedIn(NetHandler clientHandler, NetworkManager manager, Packet1Login login)
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void clientLoggedIn(NetHandler clientHandler, NetworkManager manager, Packet1Login login)
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{
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{
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generateChannelRegistration(clientHandler.getPlayer(), clientHandler, manager);
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for (IConnectionHandler handler : connectionHandlers)
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for (IConnectionHandler handler : connectionHandlers)
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{
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{
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handler.clientLoggedIn(clientHandler, manager, login);
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handler.clientLoggedIn(clientHandler, manager, login);
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