Commit of a hook for adding items into world dungeon generation.
Uses a weighted random selection scheme. Also a hook for adding custom mobs to the dungeon generation list.
This commit is contained in:
parent
4c6e03e4ad
commit
c2f165f211
5 changed files with 401 additions and 0 deletions
51
forge/forge_common/net/minecraft/src/forge/DungeonLoot.java
Normal file
51
forge/forge_common/net/minecraft/src/forge/DungeonLoot.java
Normal file
|
@ -0,0 +1,51 @@
|
|||
package net.minecraft.src.forge;
|
||||
|
||||
import java.util.Random;
|
||||
import net.minecraft.src.ItemStack;
|
||||
|
||||
/**
|
||||
*
|
||||
* Used to hold a list of all items that can be spawned in a world dungeon
|
||||
*
|
||||
*/
|
||||
public class DungeonLoot
|
||||
{
|
||||
private ItemStack item;
|
||||
private int minCount = 1;
|
||||
private int maxCount = 1;
|
||||
|
||||
/**
|
||||
* @param item A item stack
|
||||
* @param min Minimum stack size when randomly generating
|
||||
* @param max Maximum stack size when randomly generating
|
||||
*/
|
||||
public DungeonLoot(ItemStack item, int min, int max)
|
||||
{
|
||||
this.item = item;
|
||||
minCount = min;
|
||||
maxCount = max;
|
||||
}
|
||||
|
||||
/**
|
||||
* Grabs a ItemStack ready to be added to the dungeon chest,
|
||||
* the stack size will be between minCount and maxCount
|
||||
* @param rand World gen random number generator
|
||||
* @return The ItemStack to be added to the chest
|
||||
*/
|
||||
public ItemStack generateStack(Random rand)
|
||||
{
|
||||
ItemStack ret = this.item.copy();
|
||||
ret.stackSize = minCount + (rand.nextInt(maxCount - minCount + 1));
|
||||
return ret;
|
||||
}
|
||||
|
||||
public boolean equals(ItemStack item, int min, int max)
|
||||
{
|
||||
return (min == minCount && max == maxCount && item.isItemEqual(this.item));
|
||||
}
|
||||
|
||||
public boolean equals(ItemStack item)
|
||||
{
|
||||
return item.isItemEqual(this.item);
|
||||
}
|
||||
}
|
|
@ -365,4 +365,246 @@ public class MinecraftForge {
|
|||
}
|
||||
}
|
||||
|
||||
private static int dungeonLootAttempts = 8;
|
||||
private static ArrayList<ObjectPair<Float, String>> dungeonMobs = new ArrayList<ObjectPair<Float, String>>();
|
||||
private static ArrayList<ObjectPair<Float, DungeonLoot>> dungeonLoot = new ArrayList<ObjectPair<Float, DungeonLoot>>();
|
||||
/**
|
||||
* Set the number of item stacks that will be attempted to be added to each Dungeon chest.
|
||||
* Note: Due to random number generation, you will not always get this amount per chest.
|
||||
* @param number The maximum number of item stacks to add to a chest.
|
||||
*/
|
||||
public static void setDungeonLootTries(int number)
|
||||
{
|
||||
dungeonLootAttempts = number;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The max number of item stacks found in each dungeon chest.
|
||||
*/
|
||||
public static int getDungeonLootTries()
|
||||
{
|
||||
return dungeonLootAttempts;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a mob to the possible list of creatures the spawner will create.
|
||||
* If the mob is already in the spawn list, the rarity will be added to the existing one,
|
||||
* causing the mob to be more common.
|
||||
*
|
||||
* @param name The name of the monster, use the same name used when registering the entity.
|
||||
* @param rarity The rarity of selecting this mob over others. Must be greater then 0.
|
||||
* Vanilla Minecraft has the following mobs:
|
||||
* Spider 1
|
||||
* Skeleton 1
|
||||
* Zombie 2
|
||||
* Meaning, Zombies are twice as common as spiders or skeletons.
|
||||
* @return The new rarity of the monster,
|
||||
*/
|
||||
public static float addDungeonMob(String name, float rarity)
|
||||
{
|
||||
if (rarity <= 0)
|
||||
{
|
||||
throw new IllegalArgumentException("Rarity must be greater then zero");
|
||||
}
|
||||
|
||||
for(ObjectPair<Float, String> mob : dungeonMobs)
|
||||
{
|
||||
if (name.equals(mob.getValue2()))
|
||||
{
|
||||
mob.setValue1(mob.getValue1() + rarity);
|
||||
return mob.getValue1();
|
||||
}
|
||||
}
|
||||
|
||||
dungeonMobs.add(new ObjectPair<Float, String>(rarity, name));
|
||||
return rarity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Will completely remove a Mob from the dungeon spawn list.
|
||||
*
|
||||
* @param name The name of the mob to remove
|
||||
* @return The rarity of the removed mob, prior to being removed.
|
||||
*/
|
||||
public static float removeDungeonMob(String name)
|
||||
{
|
||||
for (ObjectPair<Float, String> mob : dungeonMobs)
|
||||
{
|
||||
if (name.equals(name))
|
||||
{
|
||||
dungeonMobs.remove(mob);
|
||||
return mob.getValue1();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a random mob name from the list.
|
||||
* @param rand World generation random number generator
|
||||
* @return The mob name
|
||||
*/
|
||||
public static String getRandomDungeonMob(Random rand)
|
||||
{
|
||||
float maxRarity = 0f;
|
||||
for (ObjectPair<Float, String> mob : dungeonMobs)
|
||||
{
|
||||
maxRarity += mob.getValue1();
|
||||
}
|
||||
|
||||
float targetRarity = rand.nextFloat() * maxRarity;
|
||||
for (ObjectPair<Float, String> mob : dungeonMobs)
|
||||
{
|
||||
if (targetRarity < mob.getValue1())
|
||||
{
|
||||
return mob.getValue2();
|
||||
}
|
||||
targetRarity -= mob.getValue1();
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a item stack to the dungeon loot list with a stack size
|
||||
* of 1.
|
||||
*
|
||||
* @param item The ItemStack to be added to the loot list
|
||||
* @param rarity The relative chance that this item will spawn, Vanilla has
|
||||
* most of its items set to 1. Like the saddle, bread, silk, wheat, etc..
|
||||
* Rarer items are set to lower values, EXA: Golden Apple 0.01
|
||||
*/
|
||||
public static void addDungeonLoot(ItemStack item, float rarity)
|
||||
{
|
||||
addDungeonLoot(item, rarity, 1, 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a item stack, with a range of sizes, to the dungeon loot list.
|
||||
* If a stack matching the same item, and size range, is already in the list
|
||||
* the rarities will be added together making the item more common.
|
||||
*
|
||||
* @param item The ItemStack to be added to the loot list
|
||||
* @param rarity The relative chance that this item will spawn, Vanilla has
|
||||
* most of its items set to 1. Like the saddle, bread, silk, wheat, etc..
|
||||
* Rarer items are set to lower values, EXA: Golden Apple 0.01
|
||||
* @param minCount When this item does generate, the minimum number that is in the stack
|
||||
* @param maxCount When this item does generate, the maximum number that can bein the stack
|
||||
* @return The new rarity of the loot.
|
||||
*/
|
||||
public static float addDungeonLoot(ItemStack item, float rarity, int minCount, int maxCount)
|
||||
{
|
||||
for (ObjectPair<Float, DungeonLoot> loot : dungeonLoot)
|
||||
{
|
||||
if (loot.getValue2().equals(item, minCount, maxCount))
|
||||
{
|
||||
loot.setValue1(loot.getValue1() + rarity);
|
||||
return loot.getValue1();
|
||||
}
|
||||
}
|
||||
|
||||
dungeonLoot.add(new ObjectPair<Float, DungeonLoot>(rarity, new DungeonLoot(item, minCount, maxCount)));
|
||||
return rarity;
|
||||
}
|
||||
/**
|
||||
* Removes a item stack from the dungeon loot list, this will remove all items
|
||||
* as long as the item stack matches, it will not care about matching the stack
|
||||
* size ranges perfectly.
|
||||
*
|
||||
* @param item The item stack to remove
|
||||
* @return The total rarity of all items removed
|
||||
*/
|
||||
public static float removeDungeonLoot(ItemStack item)
|
||||
{
|
||||
return removeDungeonLoot(item, -1, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a item stack from the dungeon loot list. If 'minCount' parameter
|
||||
* is greater then 0, it will only remove loot items that have the same exact
|
||||
* stack size range as passed in by parameters.
|
||||
*
|
||||
* @param item The item stack to remove
|
||||
* @param minCount The minimum count for the match check, if less then 0,
|
||||
* the size check is skipped
|
||||
* @param maxCount The max count used in match check when 'minCount' is >= 0
|
||||
* @return The total rarity of all items removed
|
||||
*/
|
||||
public static float removeDungeonLoot(ItemStack item, int minCount, int maxCount)
|
||||
{
|
||||
float rarity = 0;
|
||||
ArrayList<ObjectPair<Float, DungeonLoot>> lootTmp = (ArrayList<ObjectPair<Float, DungeonLoot>>)dungeonLoot.clone();
|
||||
if (minCount < 0)
|
||||
{
|
||||
for (ObjectPair<Float, DungeonLoot> loot : lootTmp)
|
||||
{
|
||||
if (loot.getValue2().equals(item))
|
||||
{
|
||||
dungeonLoot.remove(loot);
|
||||
rarity += loot.getValue1();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (ObjectPair<Float, DungeonLoot> loot : lootTmp)
|
||||
{
|
||||
if (loot.getValue2().equals(item, minCount, maxCount))
|
||||
{
|
||||
dungeonLoot.remove(loot);
|
||||
rarity += loot.getValue1();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return rarity;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets a random item stack to place in a dungeon chest during world generation
|
||||
* @param rand World generation random number generator
|
||||
* @return The item stack
|
||||
*/
|
||||
public static ItemStack getRandomDungeonLoot(Random rand)
|
||||
{
|
||||
float maxRarity = 0f;
|
||||
for (ObjectPair<Float, DungeonLoot> loot : dungeonLoot)
|
||||
{
|
||||
maxRarity += loot.getValue1();
|
||||
}
|
||||
|
||||
float targetRarity = rand.nextFloat() * maxRarity;
|
||||
for (ObjectPair<Float, DungeonLoot> loot : dungeonLoot)
|
||||
{
|
||||
if (targetRarity < loot.getValue1())
|
||||
{
|
||||
return loot.getValue2().generateStack(rand);
|
||||
}
|
||||
targetRarity -= loot.getValue1();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
static
|
||||
{
|
||||
addDungeonMob("Skeleton", 1.0f);
|
||||
addDungeonMob("Zombie", 2.0f);
|
||||
addDungeonMob("Spider", 1.0f);
|
||||
|
||||
addDungeonLoot(new ItemStack(Item.saddle), 1.00f );
|
||||
addDungeonLoot(new ItemStack(Item.ingotIron), 1.00f, 1, 4);
|
||||
addDungeonLoot(new ItemStack(Item.bread), 1.00f );
|
||||
addDungeonLoot(new ItemStack(Item.wheat), 1.00f, 1, 4);
|
||||
addDungeonLoot(new ItemStack(Item.gunpowder), 1.00f, 1, 4);
|
||||
addDungeonLoot(new ItemStack(Item.silk), 1.00f, 1, 4);
|
||||
addDungeonLoot(new ItemStack(Item.bucketEmpty), 1.00f );
|
||||
addDungeonLoot(new ItemStack(Item.appleGold), 0.01f );
|
||||
addDungeonLoot(new ItemStack(Item.redstone), 0.50f, 1, 4);
|
||||
addDungeonLoot(new ItemStack(Item.record13), 0.05f );
|
||||
addDungeonLoot(new ItemStack(Item.recordCat), 0.05f );
|
||||
addDungeonLoot(new ItemStack(Item.dyePowder, 1, 3), 1.00f );
|
||||
}
|
||||
|
||||
}
|
||||
|
|
40
forge/forge_common/net/minecraft/src/forge/ObjectPair.java
Normal file
40
forge/forge_common/net/minecraft/src/forge/ObjectPair.java
Normal file
|
@ -0,0 +1,40 @@
|
|||
package net.minecraft.src.forge;
|
||||
|
||||
/**
|
||||
* A class that holds two generic values, can be used as a Key/Value pair,
|
||||
* but is used in forge as a frequency/object pair.
|
||||
*
|
||||
* @param <T1> The type of the first value
|
||||
* @param <T2> The Type of the second value
|
||||
*/
|
||||
public class ObjectPair<T1, T2>
|
||||
{
|
||||
private T1 object1;
|
||||
private T2 object2;
|
||||
|
||||
public ObjectPair(T1 obj1, T2 obj2)
|
||||
{
|
||||
this.object1 = obj1;
|
||||
this.object2 = obj2;
|
||||
}
|
||||
|
||||
public T1 getValue1()
|
||||
{
|
||||
return this.object1;
|
||||
}
|
||||
|
||||
public T2 getValue2()
|
||||
{
|
||||
return this.object2;
|
||||
}
|
||||
|
||||
public void setValue1(T1 value)
|
||||
{
|
||||
object1 = value;
|
||||
}
|
||||
|
||||
public void setValue2(T2 value)
|
||||
{
|
||||
object2 = value;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
--- ../src_base/minecraft/net/minecraft/src/WorldGenDungeons.java 0000-00-00 00:00:00.000000000 -0000
|
||||
+++ ../src_work/minecraft/net/minecraft/src/WorldGenDungeons.java 0000-00-00 00:00:00.000000000 -0000
|
||||
@@ -7,6 +7,8 @@
|
||||
import java.io.PrintStream;
|
||||
import java.util.Random;
|
||||
|
||||
+import net.minecraft.src.forge.MinecraftForge;
|
||||
+
|
||||
// Referenced classes of package net.minecraft.src:
|
||||
// WorldGenerator, World, Material, Block,
|
||||
// TileEntityChest, TileEntityMobSpawner, ItemStack, Item
|
||||
@@ -129,11 +131,11 @@
|
||||
int k4 = 0;
|
||||
do
|
||||
{
|
||||
- if(k4 >= 8)
|
||||
+ if(k4 >= MinecraftForge.getDungeonLootTries())
|
||||
{
|
||||
break label0;
|
||||
}
|
||||
- ItemStack itemstack = pickCheckLootItem(random);
|
||||
+ ItemStack itemstack = MinecraftForge.getRandomDungeonLoot(random);
|
||||
if(itemstack != null)
|
||||
{
|
||||
tileentitychest.setInventorySlotContents(random.nextInt(tileentitychest.getSizeInventory()), itemstack);
|
||||
@@ -148,7 +150,7 @@
|
||||
TileEntityMobSpawner tileentitymobspawner = (TileEntityMobSpawner)world.getBlockTileEntity(i, j, k);
|
||||
if(tileentitymobspawner != null)
|
||||
{
|
||||
- tileentitymobspawner.setMobID(pickMobSpawner(random));
|
||||
+ tileentitymobspawner.setMobID(MinecraftForge.getRandomDungeonMob(random));
|
||||
} else
|
||||
{
|
||||
System.err.println((new StringBuilder()).append("Failed to fetch mob spawner entity at (").append(i).append(", ").append(j).append(", ").append(k).append(")").toString());
|
|
@ -0,0 +1,34 @@
|
|||
--- ../src_base/minecraft_server/net/minecraft/src/WorldGenDungeons.java 0000-00-00 00:00:00.000000000 -0000
|
||||
+++ ../src_work/minecraft_server/net/minecraft/src/WorldGenDungeons.java 0000-00-00 00:00:00.000000000 -0000
|
||||
@@ -7,6 +7,8 @@
|
||||
import java.io.PrintStream;
|
||||
import java.util.Random;
|
||||
|
||||
+import net.minecraft.src.forge.MinecraftForge;
|
||||
+
|
||||
// Referenced classes of package net.minecraft.src:
|
||||
// WorldGenerator, World, Material, Block,
|
||||
// TileEntityChest, TileEntityMobSpawner, ItemStack, Item
|
||||
@@ -129,11 +131,11 @@
|
||||
int k4 = 0;
|
||||
do
|
||||
{
|
||||
- if(k4 >= 8)
|
||||
+ if(k4 >= MinecraftForge.getDungeonLootTries())
|
||||
{
|
||||
break label0;
|
||||
}
|
||||
- ItemStack itemstack = pickCheckLootItem(random);
|
||||
+ ItemStack itemstack = MinecraftForge.getRandomDungeonLoot(random);
|
||||
if(itemstack != null)
|
||||
{
|
||||
tileentitychest.setInventorySlotContents(random.nextInt(tileentitychest.getSizeInventory()), itemstack);
|
||||
@@ -148,7 +150,7 @@
|
||||
TileEntityMobSpawner tileentitymobspawner = (TileEntityMobSpawner)world.getBlockTileEntity(i, j, k);
|
||||
if(tileentitymobspawner != null)
|
||||
{
|
||||
- tileentitymobspawner.setMobID(pickMobSpawner(random));
|
||||
+ tileentitymobspawner.setMobID(MinecraftForge.getRandomDungeonMob(random));
|
||||
} else
|
||||
{
|
||||
System.err.println((new StringBuilder()).append("Failed to fetch mob spawner entity at (").append(i).append(", ").append(j).append(", ").append(k).append(")").toString());
|
Loading…
Reference in a new issue