Move getArmorModel hook up two lines so that the attributes and animation information is set. Closes #1939
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1 changed files with 4 additions and 2 deletions
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@ -1,10 +1,12 @@
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--- ../src-base/minecraft/net/minecraft/client/renderer/entity/layers/LayerArmorBase.java
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+++ ../src-work/minecraft/net/minecraft/client/renderer/entity/layers/LayerArmorBase.java
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@@ -60,29 +60,27 @@
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@@ -58,31 +58,29 @@
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if (itemarmor.func_185083_B_() == p_188361_9_)
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{
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T t = this.func_188360_a(p_188361_9_);
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+ t = getArmorModelHook(p_188361_1_, itemstack, p_188361_9_, t);
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t.func_178686_a(this.field_177190_a.func_177087_b());
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t.func_78086_a(p_188361_1_, p_188361_2_, p_188361_3_, p_188361_4_);
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+ t = getArmorModelHook(p_188361_1_, itemstack, p_188361_9_, t);
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this.func_188359_a(t, p_188361_9_);
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boolean flag = this.func_188363_b(p_188361_9_);
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- this.field_177190_a.func_110776_a(this.func_177181_a(itemarmor, flag));
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