Update Forge's AT for 1.4 names.
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#Main Forge Access Transformer configuration file
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# RailLogic.getNAdjacentTracks
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public ahi.a(Lahh;)I
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public akg.a(Lakg;)I # RailLogic/func_73650_a
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# Tessellator
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public ave.u # drawMode
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public ave.v # xOffset
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public ave.w # yOffset
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public ave.x # zOffset
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public-f ave.a # instance remove final
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public ave.z # isDrawing
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public aza.u # drawMode
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public aza.v # xOffset
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public aza.w # yOffset
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public aza.x # zOffset
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public-f aza.a # instance remove final
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public aza.z # isDrawing
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# ItemPickaxe
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public+f rq.c # blocksEffectiveAgainst
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public ub.<init>()V # constructor
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public+f ub.c # ItemPickaxe/field_77867_c blocksEffectiveAgainst
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# ItemAxe
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public+f rf.c # blocksEffectiveAgainst
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public tq.<init>()V # constructor
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public+f tq.c # ItemAxe/field_77868_c blocksEffectiveAgainst
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# ItemSpade
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public+f sb.c # blocksEffectiveAgainst
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public+f um.c # ItemSpade/field_77866_c blocksEffectiveAgainst
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# ItemTool
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public gt.a # efficiencyOnProperMaterial
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public gt.bY # damageVsEntity
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public tc.a # ItemTool/field_77864_a efficiencyOnProperMaterial
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public tc.ck # ItemTool/field_77865_bY damageVsEntity
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# EntityEnderman
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public np.d # carriableBlocks
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public pl.d # EntityEnderman/field_70827_d carriableBlocks
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# RenderGlobal
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public avb.h # theWorld
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public avb.i # renderEngine
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public avb.q # mc
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public avb.r # globalRenderBlocks
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public avb.E # damagedBlocks
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public ayx.h # RenderGlobal/field_72769_h theWorld
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public ayx.i # RenderGlobal/field_72770_i renderEngine
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public ayx.q # RenderGlobal/field_72777_q mc
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public ayx.r # RenderGlobal/field_72776_r globalRenderBlocks
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public atx.E # RenderGlobal/field_72738_E damagedBlocks
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# SoundManager
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public ayq.a # sndSystem
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public ayq.b # soundPoolSounds
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public ayq.c # soundPoolStreaming
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public ayq.d # soundPoolMusic
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public bcw.a # SoundManager/field_77381_a sndSystem
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public bcw.b # SoundManager/field_77379_b soundPoolSounds
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public bcw.c # SoundManager/field_77380_c soundPoolStreaming
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public bcw.d # SoundManager/field_77377_d soundPoolMusic
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# EntityMinecart
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protected nk.* # All private -> protected
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public nj.h()Z # isMinecartPowered
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protected pg.* # All private -> protected
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public pg.h()Z # EntityMinecart/func_70490_h isMinecartPowered
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# Block
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public aig.<init>(ILaco;)V #Constructor
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public aig.<init>(IILaco;)V #Constructor
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public aig.p()Laif; # setRequiresSelfNotify
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public aig.a(Laij;)Laig; # setStepSound
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public aig.b(F)Laig; # setResistance
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public aig.c(F)Laig; # setHardness
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public aig.h(I)Laig; # setLightOpacity
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public aig.a(F)Laig; # setLightValue
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public aig.q()Laig; # setBlockUnbreakable
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public aig.b(Z)Laig; # setTickRandomly
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public ale.<init>(ILaff;)V #Constructor
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public ale.<init>(IILaff;)V #Constructor
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public ale.p()Lale; # setRequiresSelfNotify
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public ale.a(Lali;)Lale; # setStepSound
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public ale.b(F)Lale; # setResistance
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public ale.c(F)Lale; # setHardness
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public ale.h(I)Lale; # setLightOpacity
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public ale.a(F)Lale; # setLightValue
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public ale.q()Lale; # setBlockUnbreakable
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public ale.b(Z)Lale; # setTickRandomly
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# NetServerHandler
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public gz.g # playerInAirTime
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public il.g # NetServerHandler/field_72572_g playerInAirTime
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# TileEntity
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public aji.k # worldObj
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public aml.k # TileEntity/field_70331_k worldObj
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# BlockLeavesBase
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public ain.c # graphicsLevel
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public alm.c # BlockLeavesBase/field_72131_c graphicsLevel
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# Item
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public rh.e(I)Lrh; # setMaxDamage
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public-f rh.f(Lrj;)I # getIconIndex
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# ItemAxe
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public rf.<init>()V # constructor
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# ItemPickaxe
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public rq.<init>()V # constructor
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public ts.e(I)Lts; # Item/func_77656_e setMaxDamage
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public-f ts.f(Ltu;)I # Item/func_77650_f getIconIndex
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# RailLogic
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public ahi
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public ahi.a(Lahi;)I # getNAdjacentTiles
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public akg
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public akg.a(Lakg;)I # RailLogic/func_73650_a getNAdjacentTiles
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# EntityPlayer
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public og.a(Lnj;)V # joinEntityItemWithWorld
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public og.j()V # closeScreen
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public qf.a(Lpf;)V # EntityPlayer/func_71012_a joinEntityItemWithWorld
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public qf.i()V # EntityPlayer/func_71053_j closeScreen
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# EntityPlayerMP
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public atg.a(Lnj;)V # joinEntityItemWithWorld
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public axb.a(Lpf;)V # EntityClientPlayerMP/func_71012_a joinEntityItemWithWorld
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# World Gen Chests Related
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public gr.T # WorldServer.bonusChestContent
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public yz.a # StructureMineshaftPieces.mineshaftChestContents
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public aad.i # ComponentScatteredFeatureDesertPyramid.itemsToGenerateInTemple
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public aae.l # ComponentScatteredFeatureJunglePyramid.junglePyramidsChestContents
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public aae.m # ComponentScatteredFeatureJunglePyramid.junglePyramidsDispenserContents
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public aan.a # ComponentStrongholdChestCorridor.strongholdChestContents
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public aar.b # ComponentStrongholdLibrary.strongholdLibraryChestContents
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public aaw.c # ComponentStrongholdRoomCrossing.field_75014_c
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public abu.a # ComponentVillageHouse2.villageBlacksmithChestContents
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public id.S # WorldServer/field_73069_S bonusChestContent
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public abp.a # StructureMineshaftPieces/field_78818_a mineshaftChestContents
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public act.i # ComponentScatteredFeatureDesertPyramid/field_74941_i itemsToGenerateInTemple
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public acu.l # ComponentScatteredFeatureJunglePyramid/field_74943_l junglePyramidsChestContents
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public acu.m # ComponentScatteredFeatureJunglePyramid/field_74944_m junglePyramidsDispenserContents
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public ade.a # ComponentStrongholdChestCorridor/field_75003_a strongholdChestContents
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public adi.b # ComponentStrongholdLibrary/field_75007_b strongholdLibraryChestContents
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public adn.c # ComponentStrongholdRoomCrossing/field_75014_c strongholdCorridorChestContents
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public ael.a # ComponentVillageHouse2/field_74918_a villageBlacksmithChestContents
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# AnvilChunkLoader.chunkSaveLocation
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default wy.d
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default zm.d # AnvilChunkLoader/field_75825_d
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# ChunkProviderServer.currentChunkLoader
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default gq.e
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default ic.e # ChunkProviderServer/field_73247_e
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# PlayerManager
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default go.a(IIZ)Lgp; # getOrCreateChunkWatcher
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default ia.a(IIZ)Lib; # PlayerManager/func_72690_a getOrCreateChunkWatcher
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