Fix incorrect argument passed in RenderPipeline potentially causing crash. #6677
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1 changed files with 1 additions and 1 deletions
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@ -144,7 +144,7 @@ public class BlockInfo
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BlockState thisStateShape = this.state.isSolid() && this.state.isTransparent() ? this.state : Blocks.AIR.getDefaultState();
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BlockState thisStateShape = this.state.isSolid() && this.state.isTransparent() ? this.state : Blocks.AIR.getDefaultState();
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BlockState otherStateShape = state.isSolid() && state.isTransparent() ? state : Blocks.AIR.getDefaultState();
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BlockState otherStateShape = state.isSolid() && state.isTransparent() ? state : Blocks.AIR.getDefaultState();
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if(state.getOpacity(world, blockPos) == 15 || VoxelShapes.faceShapeCovers(thisStateShape.getFaceOcclusionShape(world, blockPos, side), otherStateShape.getFaceOcclusionShape(world, pos, side.getOpposite())))
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if(state.getOpacity(world, pos) == 15 || VoxelShapes.faceShapeCovers(thisStateShape.getFaceOcclusionShape(world, blockPos, side), otherStateShape.getFaceOcclusionShape(world, pos, side.getOpposite())))
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{
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{
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int x = side.getXOffset() + 1;
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int x = side.getXOffset() + 1;
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int y = side.getYOffset() + 1;
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int y = side.getYOffset() + 1;
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