Make finite fluid blocks drainable
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bab2de72bc
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1 changed files with 9 additions and 2 deletions
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@ -5,6 +5,7 @@ import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -310,12 +311,18 @@ public class BlockFluidFinite extends BlockFluidBase
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@Override
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@Override
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public FluidStack drain(World world, int x, int y, int z, boolean doDrain)
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public FluidStack drain(World world, int x, int y, int z, boolean doDrain)
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{
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{
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return null;
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if (doDrain)
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{
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world.setBlock(x, y, z, Blocks.air);
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}
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return new FluidStack(getFluid(),
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MathHelper.floor_float(getQuantaPercentage(world, x, y, z) * FluidContainerRegistry.BUCKET_VOLUME));
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}
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}
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@Override
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@Override
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public boolean canDrain(World world, int x, int y, int z)
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public boolean canDrain(World world, int x, int y, int z)
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{
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{
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return false;
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return true;
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}
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}
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}
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}
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