Fixed anaglyph transformation not being applied in the forge lighting fully.
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1 changed files with 13 additions and 0 deletions
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@ -5,6 +5,7 @@ import javax.vecmath.Vector3f;
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import com.google.common.base.Objects;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.client.renderer.vertex.VertexFormatElement;
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import net.minecraft.util.BlockPos;
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@ -132,6 +133,10 @@ public class VertexLighterFlat extends QuadGatheringTransformer
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updateLightmap(normal[v], lightmap[v], x, y, z);
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updateColor(normal[v], color[v], x, y, z, tint, multiplier);
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if(EntityRenderer.anaglyphEnable)
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{
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applyAnaglyph(color[v]);
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}
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// no need for remapping cause all we could've done is add 1 element to the end
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for(int e = 0; e < parent.getVertexFormat().getElementCount(); e++)
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@ -167,6 +172,14 @@ public class VertexLighterFlat extends QuadGatheringTransformer
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tint = -1;
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}
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protected void applyAnaglyph(float[] color)
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{
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float r = color[0];
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color[0] = (r * 30 + color[1] * 59 + color[2] * 11) / 100;
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color[1] = (r * 3 + color[1] * 7) / 10;
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color[2] = (r * 3 + color[2] * 7) / 10;
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}
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protected void updateLightmap(float[] normal, float[] lightmap, float x, float y, float z)
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{
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float e1 = 1 - 1e-2f;
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