Fix vanilla bug in BlockFalling that caused blocks to loose state info during world gen. Closes #3183
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d17c025557
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1 changed files with 13 additions and 1 deletions
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@ -9,7 +9,11 @@
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{
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{
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int i = 32;
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int i = 32;
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@@ -65,7 +65,7 @@
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@@ -62,17 +62,18 @@
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}
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else
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{
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+ IBlockState state = p_176503_1_.func_180495_p(p_176503_2_);
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p_176503_1_.func_175698_g(p_176503_2_);
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p_176503_1_.func_175698_g(p_176503_2_);
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BlockPos blockpos;
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BlockPos blockpos;
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@ -18,3 +22,11 @@
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{
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{
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;
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;
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}
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}
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if (blockpos.func_177956_o() > 0)
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{
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- p_176503_1_.func_175656_a(blockpos.func_177984_a(), this.func_176223_P());
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+ p_176503_1_.func_175656_a(blockpos.func_177984_a(), state); //Forge: Fix loss of state information during world gen.
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}
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}
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}
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