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@ -17,7 +17,7 @@
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- List var5 = PlayerManager.getWorldServer(this.myManager).getAllTileEntityInBox(var1, var4, var2, var1 + 16, var4 + 16, var2 + 16);
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- List var5 = PlayerManager.getWorldServer(this.myManager).getAllTileEntityInBox(var1, var4, var2, var1 + 16, var4 + 16, var2 + 16);
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+ //BugFix: 16 makes it load an extra chunk, which isn't associated with a player, which makes it not unload unless a player walks near it.
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+ //BugFix: 16 makes it load an extra chunk, which isn't associated with a player, which makes it not unload unless a player walks near it.
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+ //ToDo: Find a way to efficiently clean abandoned chunks.
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+ //ToDo: Find a way to efficiently clean abandoned chunks.
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+ List var5 = PlayerManager.getWorldServer(this.myManager).getAllTileEntityInBox(var1, var4, var2, var1 + 15, var4 + 16, var2 + 15);
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+ //List var5 = PlayerManager.getWorldServer(this.myManager).getAllTileEntityInBox(var1, var4, var2, var1 + 16, var4 + 16, var2 + 16);
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+ List var5 = PlayerManager.getWorldServer(this.myManager).getAllTileEntityInBox(var1, var4, var2, var1 + 15, var4 + 16, var2 + 15);
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+ List var5 = PlayerManager.getWorldServer(this.myManager).getAllTileEntityInBox(var1, var4, var2, var1 + 15, var4 + 16, var2 + 15);
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Iterator var6 = var5.iterator();
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Iterator var6 = var5.iterator();
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