Add in a mechanism for explicit subclassing of WeightedRandomChestItem to allow for
generational style chest content generation rather than static. Cleans up some old code nicely
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parent
695b080197
commit
b386565881
2 changed files with 38 additions and 16 deletions
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@ -3,6 +3,9 @@ package net.minecraftforge.common;
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import java.util.ArrayList;
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import java.util.Random;
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import cpw.mods.fml.common.FMLLog;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.WeightedRandom;
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@ -154,6 +157,12 @@ public class DungeonHooks
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return ret;
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}
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@Override
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protected final ItemStack[] generateChestContent(Random random, IInventory newInventory)
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{
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FMLLog.warning("Some mod is still using DungeonHooks.DungonLoot, tell them to stop! %s", this);
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return new ItemStack[] { generateStack(random) };
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}
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public boolean equals(ItemStack item, int min, int max)
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{
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int minCount = theMinimumChanceToGenerateItem;
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@ -1,11 +1,12 @@
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--- ../src_base/minecraft/net/minecraft/util/WeightedRandomChestContent.java
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+++ ../src_work/minecraft/net/minecraft/util/WeightedRandomChestContent.java
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@@ -1,9 +1,13 @@
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@@ -1,9 +1,14 @@
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package net.minecraft.util;
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import java.util.Random;
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+
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+import cpw.mods.fml.common.FMLLog;
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+import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.tileentity.TileEntityDispenser;
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@ -14,7 +15,7 @@
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public class WeightedRandomChestContent extends WeightedRandomItem
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{
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@@ -35,27 +39,26 @@
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@@ -35,27 +40,17 @@
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/**
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* Generates the Chest contents.
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*/
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@ -25,24 +26,17 @@
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{
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WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
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- int var6 = var5.theMinimumChanceToGenerateItem + par0Random.nextInt(var5.theMaximumChanceToGenerateItem - var5.theMinimumChanceToGenerateItem + 1);
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+ ItemStack[] stacks = var5.generateChestContent(par0Random, par2TileEntityChest);
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- if (var5.theItemId.getMaxStackSize() >= var6)
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+ if (var5 instanceof DungeonHooks.DungeonLoot)
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+ for (ItemStack item : stacks)
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{
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- ItemStack var7 = var5.theItemId.copy();
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- var7.stackSize = var6;
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- par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), var7);
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+ DungeonHooks.DungeonLoot loot = (DungeonHooks.DungeonLoot)var5;
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+ par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), loot.generateStack(par0Random));
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+ FMLLog.warning("Some mod is still using DungeonHooks.DungonLoot, tell them to stop! %s", loot);
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+ continue;
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}
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- }
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- else
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+
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+ ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
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+
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+ for (ItemStack item : stacks)
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{
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- {
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- for (int var9 = 0; var9 < var6; ++var9)
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- {
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- ItemStack var8 = var5.theItemId.copy();
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@ -53,12 +47,12 @@
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}
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}
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}
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@@ -68,22 +71,11 @@
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@@ -68,22 +63,11 @@
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for (int var4 = 0; var4 < par3; ++var4)
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{
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WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
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- int var6 = var5.theMinimumChanceToGenerateItem + par0Random.nextInt(var5.theMaximumChanceToGenerateItem - var5.theMinimumChanceToGenerateItem + 1);
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+ ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
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+ ItemStack[] stacks = var5.generateChestContent(par0Random, par2TileEntityDispenser);
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- if (var5.theItemId.getMaxStackSize() >= var6)
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+ for (ItemStack item : stacks)
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@ -79,3 +73,22 @@
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}
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}
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}
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@@ -109,4 +93,18 @@
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return var2;
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}
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+
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+ // -- Forge hooks
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+ /**
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+ * Allow a mod to submit a custom implementation that can delegate item stack generation beyond simple stack lookup
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+ *
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+ * @param random The current random for generation
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+ * @param newInventory The inventory being generated (do not populate it, but you can refer to it)
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+ * @return An array of {@link ItemStack} to put into the chest
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+ */
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+ protected ItemStack[] generateChestContent(Random random, IInventory newInventory)
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+ {
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+ return ChestGenHooks.generateStacks(random, theItemId, theMinimumChanceToGenerateItem, theMaximumChanceToGenerateItem);
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+ }
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+
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}
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