New round of fluid system fixes: (#6175)
- Fix race condition lazy-initializing flowing fluid block data. - Fix typo in ItemTextureQuadConverter that prevents certain animated textures from being used in the fluid bucket. - Fix calls to onContentsChanged in FluidTank. - Fix FluidUtil.tryEmptyContainer logic when simulating. - Fix EmptyFluidHandler.fill returning the wrong number.
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ca980a56bc
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b294f4d894
5 changed files with 34 additions and 36 deletions
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@ -59,7 +59,7 @@
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this.func_180688_d(p_204515_1_, p_204515_2_);
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return false;
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}
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@@ -160,4 +176,22 @@
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@@ -160,4 +176,27 @@
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}
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}
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@ -70,15 +70,20 @@
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+ return (FlowingFluid)supplier.get();
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+ }
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+
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+ private boolean fluidStateCacheInitialized;
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+ protected void initFluidStateCache() {
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+ this.field_212565_c.add(getFluid().func_207204_a(false));
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+ private boolean fluidStateCacheInitialized = false;
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+ protected synchronized void initFluidStateCache() {
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+ if (fluidStateCacheInitialized == false)
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+ {
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+ this.field_212565_c.add(getFluid().func_207204_a(false));
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+
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+ for(int i = 1; i < 8; ++i) {
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+ this.field_212565_c.add(getFluid().func_207207_a(8 - i, false));
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+ for (int i = 1; i < 8; ++i)
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+ {
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+ this.field_212565_c.add(getFluid().func_207207_a(8 - i, false));
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+ }
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+
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+ this.field_212565_c.add(getFluid().func_207207_a(8, true));
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+
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+ fluidStateCacheInitialized = true;
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+ }
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+
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+ this.field_212565_c.add(getFluid().func_207207_a(8, true));
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+ fluidStateCacheInitialized = true;
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+ }
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}
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@ -150,7 +150,7 @@ public final class ItemTextureQuadConverter
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for (int y = 0; y < h; y++)
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{
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// current pixel
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boolean isVisible = !sprite.isPixelTransparent(0, x, y);
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boolean isVisible = !template.isPixelTransparent(0, x, y);
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// no current quad but found a new one
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if (start < 0 && isVisible)
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@ -168,7 +168,7 @@ public final class ItemTextureQuadConverter
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{
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for (int i = 0; i < h; i++)
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{
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if (sprite.isPixelTransparent(0, x, i) != sprite.isPixelTransparent(0, endX, i))
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if (template.isPixelTransparent(0, x, i) != template.isPixelTransparent(0, endX, i))
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{
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sameColumn = false;
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break;
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@ -178,31 +178,20 @@ public class FluidUtil
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ItemStack containerCopy = ItemHandlerHelper.copyStackWithSize(container, 1); // do not modify the input
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return getFluidHandler(containerCopy)
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.map(containerFluidHandler -> {
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if (doDrain)
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// We are acting on a COPY of the stack, so performing changes is acceptable even if we are simulating.
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FluidStack transfer = tryFluidTransfer(fluidDestination, containerFluidHandler, maxAmount, true);
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if (transfer.isEmpty())
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return FluidActionResult.FAILURE;
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if (doDrain && player != null)
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{
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FluidStack transfer = tryFluidTransfer(fluidDestination, containerFluidHandler, maxAmount, true);
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if (!transfer.isEmpty())
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{
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if (player != null)
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{
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SoundEvent soundevent = transfer.getFluid().getAttributes().getEmptySound(transfer);
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player.world.playSound(null, player.posX, player.posY + 0.5, player.posZ, soundevent, SoundCategory.BLOCKS, 1.0F, 1.0F);
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}
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ItemStack resultContainer = containerFluidHandler.getContainer();
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return new FluidActionResult(resultContainer);
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}
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SoundEvent soundevent = transfer.getFluid().getAttributes().getEmptySound(transfer);
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player.world.playSound(null, player.posX, player.posY + 0.5, player.posZ, soundevent, SoundCategory.BLOCKS, 1.0F, 1.0F);
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}
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else
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{
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FluidStack simulatedTransfer = tryFluidTransfer(fluidDestination, containerFluidHandler, maxAmount, false);
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if (!simulatedTransfer.isEmpty())
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{
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containerFluidHandler.drain(simulatedTransfer, IFluidHandler.FluidAction.SIMULATE);
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ItemStack resultContainer = containerFluidHandler.getContainer();
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return new FluidActionResult(resultContainer);
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}
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}
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return FluidActionResult.FAILURE;
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ItemStack resultContainer = containerFluidHandler.getContainer();
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return new FluidActionResult(resultContainer);
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})
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.orElse(FluidActionResult.FAILURE);
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}
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@ -47,7 +47,7 @@ public class EmptyFluidHandler implements IFluidHandler
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@Override
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public int fill(FluidStack resource, FluidAction action)
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{
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return resource.getAmount();
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return 0;
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}
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@Nonnull
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@ -147,8 +147,8 @@ public class FluidTank implements IFluidHandler, IFluidTank {
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}
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if (fluid.isEmpty())
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{
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onContentsChanged();
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fluid = new FluidStack(resource, Math.min(capacity, resource.getAmount()));
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onContentsChanged();
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return fluid.getAmount();
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}
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if (!fluid.isFluidEqual(resource))
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@ -166,6 +166,8 @@ public class FluidTank implements IFluidHandler, IFluidTank {
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{
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fluid.setAmount(capacity);
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}
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if (filled > 0)
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onContentsChanged();
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return filled;
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}
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@ -194,6 +196,8 @@ public class FluidTank implements IFluidHandler, IFluidTank {
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{
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fluid.shrink(drained);
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}
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if (drained > 0)
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onContentsChanged();
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return stack;
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}
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