Fixed creative tab rendering with invalid color closes #588

This commit is contained in:
LexManos 2013-05-20 19:24:50 -07:00
parent f382679cae
commit b293251c17

View file

@ -182,7 +182,15 @@
int k = par1CreativeTabs.getTabColumn();
int l = 28 * k;
byte b0 = 0;
@@ -830,7 +901,7 @@
@@ -823,6 +894,7 @@
}
GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glColor3f(1F, 1F, 1F); //Forge: Reset color in case Items change it.
this.drawTexturedModalRect(l, i1, j, k, 28, b0);
this.zLevel = 100.0F;
itemRenderer.zLevel = 100.0F;
@@ -830,7 +902,7 @@
i1 += 8 + (flag1 ? 1 : -1);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
@ -191,7 +199,7 @@
itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, itemstack, l, i1);
itemRenderer.renderItemOverlayIntoGUI(this.fontRenderer, this.mc.renderEngine, itemstack, l, i1);
GL11.glDisable(GL11.GL_LIGHTING);
@@ -852,6 +923,15 @@
@@ -852,6 +924,15 @@
{
this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter));
}