Fixed creative tab rendering with invalid color closes #588
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f382679cae
commit
b293251c17
1 changed files with 10 additions and 2 deletions
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@ -182,7 +182,15 @@
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int k = par1CreativeTabs.getTabColumn();
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int l = 28 * k;
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byte b0 = 0;
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@@ -830,7 +901,7 @@
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@@ -823,6 +894,7 @@
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}
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GL11.glDisable(GL11.GL_LIGHTING);
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+ GL11.glColor3f(1F, 1F, 1F); //Forge: Reset color in case Items change it.
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this.drawTexturedModalRect(l, i1, j, k, 28, b0);
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this.zLevel = 100.0F;
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itemRenderer.zLevel = 100.0F;
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@@ -830,7 +902,7 @@
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i1 += 8 + (flag1 ? 1 : -1);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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@ -191,7 +199,7 @@
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itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, this.mc.renderEngine, itemstack, l, i1);
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itemRenderer.renderItemOverlayIntoGUI(this.fontRenderer, this.mc.renderEngine, itemstack, l, i1);
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GL11.glDisable(GL11.GL_LIGHTING);
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@@ -852,6 +923,15 @@
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@@ -852,6 +924,15 @@
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{
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this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter));
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}
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