Fix multi-layer item rendering.
This commit is contained in:
parent
517bbc8b5b
commit
a690a7526a
6 changed files with 168 additions and 150 deletions
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@ -10,7 +10,7 @@
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},
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{
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"when": {
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"north": "true"
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"north": "low"
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},
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"apply": {
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"model": "data_gen_test:block/cobblestone_wall_side",
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@ -19,7 +19,7 @@
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},
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{
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"when": {
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"south": "true"
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"south": "low"
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},
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"apply": {
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"model": "data_gen_test:block/cobblestone_wall_side",
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@ -29,7 +29,7 @@
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},
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{
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"when": {
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"west": "true"
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"west": "low"
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},
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"apply": {
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"model": "data_gen_test:block/cobblestone_wall_side",
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@ -39,7 +39,7 @@
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},
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{
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"when": {
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"east": "true"
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"east": "low"
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},
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"apply": {
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"model": "data_gen_test:block/cobblestone_wall_side",
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@ -19,64 +19,9 @@
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package net.minecraftforge.client;
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import static net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType.BOSSINFO;
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import static net.minecraftforge.fml.VersionChecker.Status.BETA;
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import static net.minecraftforge.fml.VersionChecker.Status.BETA_OUTDATED;
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import static org.lwjgl.opengl.GL11.GL_COLOR_ARRAY;
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import static org.lwjgl.opengl.GL11.GL_NORMAL_ARRAY;
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import static org.lwjgl.opengl.GL11.GL_TEXTURE_COORD_ARRAY;
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import static org.lwjgl.opengl.GL11.GL_VERTEX_ARRAY;
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import static org.lwjgl.opengl.GL11.glColorPointer;
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import static org.lwjgl.opengl.GL11.glDisableClientState;
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import static org.lwjgl.opengl.GL11.glEnableClientState;
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import static org.lwjgl.opengl.GL11.glMultMatrixf;
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import static org.lwjgl.opengl.GL11.glNormalPointer;
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import static org.lwjgl.opengl.GL11.glTexCoordPointer;
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import static org.lwjgl.opengl.GL11.glVertexPointer;
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import static org.lwjgl.opengl.GL20.glDisableVertexAttribArray;
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import static org.lwjgl.opengl.GL20.glEnableVertexAttribArray;
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import static org.lwjgl.opengl.GL20.glVertexAttribPointer;
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import java.io.File;
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import java.lang.reflect.Field;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.Random;
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import java.util.Set;
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import java.util.stream.Stream;
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import javax.annotation.Nonnull;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.model.*;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.util.math.vector.Matrix3f;
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import net.minecraft.util.math.vector.Matrix4f;
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import net.minecraft.util.math.vector.TransformationMatrix;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TranslationTextComponent;
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import net.minecraft.world.IBlockDisplayReader;
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import net.minecraftforge.client.event.RenderHandEvent;
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import net.minecraftforge.client.model.pipeline.LightUtil;
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import net.minecraftforge.fml.loading.progress.StartupMessageManager;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.apache.logging.log4j.core.async.ThreadNameCachingStrategy;
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import org.apache.logging.log4j.core.impl.ReusableLogEventFactory;
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import org.lwjgl.opengl.GL13;
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import com.google.common.collect.ImmutableList;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import net.minecraft.client.GameSettings;
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import net.minecraft.client.MainWindow;
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import net.minecraft.client.Minecraft;
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@ -87,23 +32,28 @@ import net.minecraft.client.gui.ClientBossInfo;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.gui.screen.MainMenuScreen;
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import net.minecraft.client.gui.screen.Screen;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.FogRenderer.FogType;
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import net.minecraft.client.renderer.color.BlockColors;
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import net.minecraft.client.renderer.color.ItemColors;
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import net.minecraft.client.renderer.entity.model.BipedModel;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.model.ModelManager;
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import net.minecraft.client.renderer.model.RenderMaterial;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.texture.NativeImage;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.client.renderer.vertex.VertexFormatElement;
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import net.minecraft.client.renderer.vertex.VertexFormatElement.Usage;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.RecipeManager;
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@ -114,40 +64,54 @@ import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.EntityRayTraceResult;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.vector.Matrix3f;
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import net.minecraft.util.math.vector.Matrix4f;
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import net.minecraft.util.math.vector.TransformationMatrix;
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import net.minecraft.util.math.vector.Vector3f;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.util.text.TranslationTextComponent;
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import net.minecraft.world.IBlockDisplayReader;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.Biome;
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import net.minecraftforge.client.event.ColorHandlerEvent;
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import net.minecraftforge.client.event.DrawHighlightEvent;
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import net.minecraftforge.client.event.EntityViewRenderEvent;
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import net.minecraftforge.client.event.FOVUpdateEvent;
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import net.minecraftforge.client.event.GuiScreenEvent;
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import net.minecraftforge.client.event.InputEvent;
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import net.minecraftforge.client.event.InputUpdateEvent;
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import net.minecraftforge.client.event.ModelBakeEvent;
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import net.minecraftforge.client.event.RecipesUpdatedEvent;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.client.event.ScreenshotEvent;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.client.event.*;
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import net.minecraftforge.client.event.sound.PlaySoundEvent;
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import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.client.model.animation.Animation;
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import net.minecraftforge.client.model.data.EmptyModelData;
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import net.minecraftforge.client.model.pipeline.QuadGatheringTransformer;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.model.TransformationHelper;
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import net.minecraftforge.eventbus.api.Event;
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import net.minecraftforge.fml.ModLoader;
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import net.minecraftforge.fml.VersionChecker;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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import net.minecraftforge.fml.loading.progress.StartupMessageManager;
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import net.minecraftforge.registries.ForgeRegistries;
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import net.minecraftforge.resource.ReloadRequirements;
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import net.minecraftforge.resource.SelectiveReloadStateHandler;
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import net.minecraftforge.resource.VanillaResourceType;
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import net.minecraftforge.versions.forge.ForgeVersion;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.apache.logging.log4j.core.async.ThreadNameCachingStrategy;
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import org.apache.logging.log4j.core.impl.ReusableLogEventFactory;
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import org.lwjgl.opengl.GL13;
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import javax.annotation.Nonnull;
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import java.io.File;
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import java.lang.reflect.Field;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.util.Map;
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import java.util.Objects;
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import java.util.Set;
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import java.util.stream.Stream;
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import static net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType.BOSSINFO;
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import static net.minecraftforge.fml.VersionChecker.Status.BETA;
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import static net.minecraftforge.fml.VersionChecker.Status.BETA_OUTDATED;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL20.*;
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public class ForgeHooksClient
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{
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@ -811,15 +775,22 @@ public class ForgeHooksClient
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return event;
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}
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public static void drawItemLayered(ItemRenderer renderer, IBakedModel modelIn, ItemStack itemStackIn, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn, boolean fabulous)
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public static void drawItemLayered(ItemRenderer renderer, IBakedModel modelIn, ItemStack itemStackIn, MatrixStack matrixStackIn,
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IRenderTypeBuffer bufferIn, int combinedLightIn, int combinedOverlayIn, boolean fabulous)
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{
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for(com.mojang.datafixers.util.Pair<IBakedModel,RenderType> layerModel : modelIn.getLayerModels(itemStackIn, fabulous)) {
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modelIn = layerModel.getFirst();
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for(com.mojang.datafixers.util.Pair<IBakedModel,RenderType> layerModel : modelIn.getLayerModels(itemStackIn, fabulous))
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{
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IBakedModel layer = layerModel.getFirst();
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RenderType rendertype = layerModel.getSecond();
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net.minecraftforge.client.ForgeHooksClient.setRenderLayer(rendertype); // neded for compatibility with MultiLayerModels
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IVertexBuilder ivertexbuilder = ItemRenderer.getBuffer(bufferIn, rendertype, true, itemStackIn.hasEffect());
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renderer.renderModel(modelIn, itemStackIn, combinedLightIn, combinedOverlayIn, matrixStackIn, ivertexbuilder);
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IVertexBuilder ivertexbuilder;
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if (fabulous)
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{
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ivertexbuilder = ItemRenderer.func_239391_c_(bufferIn, rendertype, true, itemStackIn.hasEffect());
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} else {
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ivertexbuilder = ItemRenderer.getBuffer(bufferIn, rendertype, true, itemStackIn.hasEffect());
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}
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renderer.renderModel(layer, itemStackIn, combinedLightIn, combinedOverlayIn, matrixStackIn, ivertexbuilder);
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}
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net.minecraftforge.client.ForgeHooksClient.setRenderLayer(null);
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}
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@ -29,16 +29,49 @@ import net.minecraftforge.common.util.NonNullLazy;
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import net.minecraftforge.common.util.NonNullSupplier;
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import org.lwjgl.opengl.GL11;
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@SuppressWarnings("deprecation")
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public enum ForgeRenderTypes
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{
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/**
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* A cached copy of {@link ForgeRenderTypes#getUnsortedTranslucent(ResourceLocation)}
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* for use in item models and TileEntityRenderers that use the block/item atlas.
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*/
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ITEM_LAYERED_SOLID(()-> getItemLayeredSolid(AtlasTexture.LOCATION_BLOCKS_TEXTURE)),
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ITEM_LAYERED_CUTOUT(()-> getItemLayeredCutout(AtlasTexture.LOCATION_BLOCKS_TEXTURE)),
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ITEM_LAYERED_CUTOUT_MIPPED(()-> getItemLayeredCutoutMipped(AtlasTexture.LOCATION_BLOCKS_TEXTURE)),
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ITEM_LAYERED_TRANSLUCENT(()-> getItemLayeredTranslucent(AtlasTexture.LOCATION_BLOCKS_TEXTURE)),
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ITEM_UNSORTED_TRANSLUCENT(()-> getUnsortedTranslucent(AtlasTexture.LOCATION_BLOCKS_TEXTURE)),
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ITEM_UNLIT_TRANSLUCENT(()-> getUnlitTranslucent(AtlasTexture.LOCATION_BLOCKS_TEXTURE)),
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ITEM_UNSORTED_UNLIT_TRANSLUCENT(()-> getUnlitTranslucent(AtlasTexture.LOCATION_BLOCKS_TEXTURE, false));
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/**
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* @return A RenderType fit for multi-layer solid item rendering.
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*/
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public static RenderType getItemLayeredSolid(ResourceLocation textureLocation)
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{
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return Internal.layeredItemSolid(textureLocation);
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}
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/**
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* @return A RenderType fit for multi-layer cutout item item rendering.
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*/
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public static RenderType getItemLayeredCutout(ResourceLocation textureLocation)
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{
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return Internal.layeredItemCutout(textureLocation);
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}
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/**
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* @return A RenderType fit for multi-layer cutout-mipped item rendering.
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*/
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public static RenderType getItemLayeredCutoutMipped(ResourceLocation textureLocation)
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{
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return Internal.layeredItemCutoutMipped(textureLocation);
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}
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/**
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* @return A RenderType fit for multi-layer translucent item rendering.
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*/
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public static RenderType getItemLayeredTranslucent(ResourceLocation textureLocation)
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{
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return Internal.layeredItemTranslucent(textureLocation);
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}
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/**
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* @return A RenderType fit for translucent item/entity rendering, but with depth sorting disabled.
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*/
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@ -71,7 +104,7 @@ public enum ForgeRenderTypes
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*/
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public static RenderType getEntityCutoutMipped(ResourceLocation textureLocation)
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{
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return Internal.entityCutoutMipped(textureLocation);
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return Internal.layeredItemCutoutMipped(textureLocation);
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}
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// ----------------------------------------
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@ -111,7 +144,7 @@ public enum ForgeRenderTypes
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.lightmap(LIGHTMAP_ENABLED)
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.overlay(OVERLAY_ENABLED)
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.build(true);
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return makeType("entity_unsorted_translucent", DefaultVertexFormats.ENTITY, GL11.GL_QUADS, 256, true, sortingEnabled, renderState);
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return makeType("forge_entity_unsorted_translucent", DefaultVertexFormats.ENTITY, GL11.GL_QUADS, 256, true, sortingEnabled, renderState);
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}
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public static RenderType unlitTranslucent(ResourceLocation textureLocation, boolean sortingEnabled)
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.lightmap(LIGHTMAP_ENABLED)
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.overlay(OVERLAY_ENABLED)
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.build(true);
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return makeType("entity_unlit_translucent", DefaultVertexFormats.ENTITY, GL11.GL_QUADS, 256, true, sortingEnabled, renderState);
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return makeType("forge_entity_unlit_translucent", DefaultVertexFormats.ENTITY, GL11.GL_QUADS, 256, true, sortingEnabled, renderState);
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}
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public static RenderType entityCutoutMipped(ResourceLocation locationIn) {
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public static RenderType layeredItemSolid(ResourceLocation locationIn) {
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RenderType.State rendertype$state = RenderType.State.getBuilder()
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.texture(new RenderState.TextureState(locationIn, false, false))
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.transparency(NO_TRANSPARENCY)
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.diffuseLighting(DIFFUSE_LIGHTING_ENABLED)
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.lightmap(LIGHTMAP_ENABLED)
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.overlay(OVERLAY_ENABLED)
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.build(true);
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return makeType("forge_item_entity_solid", DefaultVertexFormats.ENTITY, 7, 256, true, false, rendertype$state);
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}
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public static RenderType layeredItemCutout(ResourceLocation locationIn) {
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RenderType.State rendertype$state = RenderType.State.getBuilder()
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.texture(new RenderState.TextureState(locationIn, false, false))
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.transparency(NO_TRANSPARENCY)
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.diffuseLighting(DIFFUSE_LIGHTING_ENABLED)
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.alpha(DEFAULT_ALPHA)
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.lightmap(LIGHTMAP_ENABLED)
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.overlay(OVERLAY_ENABLED)
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.build(true);
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return makeType("forge_item_entity_cutout", DefaultVertexFormats.ENTITY, 7, 256, true, false, rendertype$state);
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}
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public static RenderType layeredItemCutoutMipped(ResourceLocation locationIn) {
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RenderType.State rendertype$state = RenderType.State.getBuilder()
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.texture(new RenderState.TextureState(locationIn, false, true))
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.transparency(NO_TRANSPARENCY)
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@ -136,7 +192,19 @@ public enum ForgeRenderTypes
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.lightmap(LIGHTMAP_ENABLED)
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.overlay(OVERLAY_ENABLED)
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.build(true);
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return makeType("entity_cutout_mipped", DefaultVertexFormats.ENTITY, 7, 256, true, false, rendertype$state);
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return makeType("forge_item_entity_cutout_mipped", DefaultVertexFormats.ENTITY, 7, 256, true, false, rendertype$state);
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}
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public static RenderType layeredItemTranslucent(ResourceLocation p_239268_0_) {
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RenderType.State rendertype$state = RenderType.State.getBuilder()
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.texture(new RenderState.TextureState(p_239268_0_, false, false))
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.transparency(TRANSLUCENT_TRANSPARENCY)
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.diffuseLighting(DIFFUSE_LIGHTING_ENABLED)
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.alpha(DEFAULT_ALPHA)
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.lightmap(LIGHTMAP_ENABLED)
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.overlay(OVERLAY_ENABLED)
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.build(true);
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return makeType("forge_item_entity_translucent_cull", DefaultVertexFormats.ENTITY, 7, 256, true, true, rendertype$state);
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}
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}
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}
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@ -60,11 +60,18 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
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{
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private static final Logger LOGGER = LogManager.getLogger();
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private final ImmutableMap<RenderType, IUnbakedModel> models;
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private final ImmutableList<Pair<RenderType, IUnbakedModel>> models;
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private final boolean convertRenderTypes;
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public MultiLayerModel(ImmutableMap<RenderType, IUnbakedModel> models)
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public MultiLayerModel(Map<RenderType, IUnbakedModel> models)
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{
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this(models.entrySet().stream().map(kv -> Pair.of(kv.getKey(), kv.getValue())).collect(ImmutableList.toImmutableList()), true);
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}
|
||||
|
||||
public MultiLayerModel(ImmutableList<Pair<RenderType, IUnbakedModel>> models, boolean convertRenderTypes)
|
||||
{
|
||||
this.models = models;
|
||||
this.convertRenderTypes = convertRenderTypes;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -72,17 +79,18 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
|
|||
{
|
||||
Set<RenderMaterial> materials = Sets.newHashSet();
|
||||
materials.add(owner.resolveTexture("particle"));
|
||||
for (IUnbakedModel m : models.values())
|
||||
materials.addAll(m.getTextures(modelGetter, missingTextureErrors));
|
||||
for (Pair<RenderType, IUnbakedModel> m : models)
|
||||
materials.addAll(m.getSecond().getTextures(modelGetter, missingTextureErrors));
|
||||
return materials;
|
||||
}
|
||||
|
||||
private static ImmutableMap<RenderType, IBakedModel> buildModels(ImmutableMap<RenderType, IUnbakedModel> models, IModelTransform modelTransform, ModelBakery bakery, Function<RenderMaterial, TextureAtlasSprite> spriteGetter, ResourceLocation modelLocation)
|
||||
private static ImmutableList<Pair<RenderType, IBakedModel>> buildModels(List<Pair<RenderType, IUnbakedModel>> models, IModelTransform modelTransform,
|
||||
ModelBakery bakery, Function<RenderMaterial, TextureAtlasSprite> spriteGetter, ResourceLocation modelLocation)
|
||||
{
|
||||
ImmutableMap.Builder<RenderType, IBakedModel> builder = ImmutableMap.builder();
|
||||
for(Map.Entry<RenderType, IUnbakedModel> entry : models.entrySet())
|
||||
ImmutableList.Builder<Pair<RenderType, IBakedModel>> builder = ImmutableList.builder();
|
||||
for(Pair<RenderType, IUnbakedModel> entry : models)
|
||||
{
|
||||
builder.put(entry.getKey(), entry.getValue().bakeModel(bakery, spriteGetter, modelTransform, modelLocation));
|
||||
builder.add(Pair.of(entry.getFirst(), entry.getSecond().bakeModel(bakery, spriteGetter, modelTransform, modelLocation)));
|
||||
}
|
||||
return builder.build();
|
||||
}
|
||||
|
@ -94,7 +102,7 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
|
|||
|
||||
return new MultiLayerBakedModel(
|
||||
owner.useSmoothLighting(), owner.isShadedInGui(), owner.isSideLit(),
|
||||
spriteGetter.apply(owner.resolveTexture("particle")), overrides, true,
|
||||
spriteGetter.apply(owner.resolveTexture("particle")), overrides, convertRenderTypes,
|
||||
missing.bakeModel(bakery, spriteGetter, modelTransform, modelLocation),
|
||||
buildModels(models, modelTransform, bakery, spriteGetter, modelLocation),
|
||||
PerspectiveMapWrapper.getTransforms(new ModelTransformComposition(owner.getCombinedTransform(), modelTransform))
|
||||
|
@ -116,11 +124,10 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
|
|||
|
||||
public MultiLayerBakedModel(
|
||||
boolean ambientOcclusion, boolean isGui3d, boolean isSideLit, TextureAtlasSprite particle, ItemOverrideList overrides,
|
||||
boolean convertRenderTypes, IBakedModel missing, ImmutableMap<RenderType, IBakedModel> models,
|
||||
boolean convertRenderTypes, IBakedModel missing, List<Pair<RenderType, IBakedModel>> models,
|
||||
ImmutableMap<TransformType, TransformationMatrix> cameraTransforms)
|
||||
{
|
||||
this.isSideLit = isSideLit;
|
||||
this.models = models;
|
||||
this.cameraTransforms = cameraTransforms;
|
||||
this.missing = missing;
|
||||
this.ambientOcclusion = ambientOcclusion;
|
||||
|
@ -128,13 +135,15 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
|
|||
this.particle = particle;
|
||||
this.overrides = overrides;
|
||||
this.convertRenderTypes = convertRenderTypes;
|
||||
this.itemLayers = models.entrySet().stream().map(kv -> {
|
||||
RenderType rt = kv.getKey();
|
||||
this.models = ImmutableMap.copyOf(models.stream().collect(Collectors.toMap(Pair::getFirst, Pair::getSecond)));
|
||||
this.itemLayers = models.stream().map(kv -> {
|
||||
RenderType rt = kv.getFirst();
|
||||
if (convertRenderTypes) rt = ITEM_RENDER_TYPE_MAPPING.getOrDefault(rt, rt);
|
||||
return Pair.of(kv.getValue(), rt);
|
||||
return Pair.of(kv.getSecond(), rt);
|
||||
}).collect(Collectors.toList());
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
@Override
|
||||
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand)
|
||||
{
|
||||
|
@ -151,7 +160,7 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
|
|||
ImmutableList.Builder<BakedQuad> builder = ImmutableList.builder();
|
||||
for (IBakedModel model : models.values())
|
||||
{
|
||||
builder.addAll(model.getQuads(state, side, rand));
|
||||
builder.addAll(model.getQuads(state, side, rand, extraData));
|
||||
}
|
||||
return builder.build();
|
||||
}
|
||||
|
@ -230,16 +239,16 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
|
|||
|
||||
public static BiMap<RenderType, RenderType> ITEM_RENDER_TYPE_MAPPING = HashBiMap.create();
|
||||
static {
|
||||
ITEM_RENDER_TYPE_MAPPING.put(RenderType.getSolid(), RenderType.getEntitySolid(AtlasTexture.LOCATION_BLOCKS_TEXTURE));
|
||||
ITEM_RENDER_TYPE_MAPPING.put(RenderType.getCutout(), RenderType.getEntityCutout(AtlasTexture.LOCATION_BLOCKS_TEXTURE));
|
||||
ITEM_RENDER_TYPE_MAPPING.put(RenderType.getCutoutMipped(), ForgeRenderTypes.getEntityCutoutMipped(AtlasTexture.LOCATION_BLOCKS_TEXTURE));
|
||||
ITEM_RENDER_TYPE_MAPPING.put(RenderType.getTranslucent(), RenderType.getEntityTranslucent(AtlasTexture.LOCATION_BLOCKS_TEXTURE));
|
||||
ITEM_RENDER_TYPE_MAPPING.put(RenderType.getSolid(), ForgeRenderTypes.ITEM_LAYERED_SOLID.get());
|
||||
ITEM_RENDER_TYPE_MAPPING.put(RenderType.getCutout(), ForgeRenderTypes.ITEM_LAYERED_CUTOUT.get());
|
||||
ITEM_RENDER_TYPE_MAPPING.put(RenderType.getCutoutMipped(), ForgeRenderTypes.ITEM_LAYERED_CUTOUT_MIPPED.get());
|
||||
ITEM_RENDER_TYPE_MAPPING.put(RenderType.getTranslucent(), ForgeRenderTypes.ITEM_LAYERED_TRANSLUCENT.get());
|
||||
}
|
||||
}
|
||||
|
||||
public static final class Loader implements IModelLoader<MultiLayerModel>
|
||||
{
|
||||
public static final Map<String, RenderType> BLOCK_LAYERS = ImmutableMap.<String,RenderType>builder()
|
||||
public static final ImmutableBiMap<String, RenderType> BLOCK_LAYERS = ImmutableBiMap.<String, RenderType>builder()
|
||||
.put("solid", RenderType.getSolid())
|
||||
.put("cutout", RenderType.getCutout())
|
||||
.put("cutout_mipped", RenderType.getCutoutMipped())
|
||||
|
@ -260,18 +269,18 @@ public final class MultiLayerModel implements IModelGeometry<MultiLayerModel>
|
|||
@Override
|
||||
public MultiLayerModel read(JsonDeserializationContext deserializationContext, JsonObject modelContents)
|
||||
{
|
||||
ImmutableMap.Builder<RenderType, IUnbakedModel> builder = ImmutableMap.builder();
|
||||
ImmutableList.Builder<Pair<RenderType, IUnbakedModel>> builder = ImmutableList.builder();
|
||||
JsonObject layersObject = JSONUtils.getJsonObject(modelContents, "layers");
|
||||
for(Map.Entry<String, RenderType> layer : BLOCK_LAYERS.entrySet()) // block layers
|
||||
{
|
||||
String layerName = layer.getKey(); // mc overrides toString to return the ID for the layer
|
||||
if(layersObject.has(layerName))
|
||||
{
|
||||
builder.put(layer.getValue(), deserializationContext.deserialize(JSONUtils.getJsonObject(layersObject, layerName), BlockModel.class));
|
||||
builder.add(Pair.of(layer.getValue(), deserializationContext.deserialize(JSONUtils.getJsonObject(layersObject, layerName), BlockModel.class)));
|
||||
}
|
||||
}
|
||||
ImmutableMap<RenderType, IUnbakedModel> models = builder.build();
|
||||
return new MultiLayerModel(models);
|
||||
boolean convertRenderTypes = JSONUtils.getBoolean(modelContents, "convert_render_types", true);
|
||||
return new MultiLayerModel(builder.build(), convertRenderTypes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,11 +28,14 @@ import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
|
|||
|
||||
@Mod("stencil_enable_test")
|
||||
public class StencilEnableTest {
|
||||
public static boolean ENABLED = false;
|
||||
|
||||
public StencilEnableTest() {
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientSetup);
|
||||
}
|
||||
|
||||
private void clientSetup(FMLClientSetupEvent event) {
|
||||
if (ENABLED)
|
||||
DeferredWorkQueue.runLater(() -> Minecraft.getInstance().getFramebuffer().enableStencil());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,33 +0,0 @@
|
|||
{
|
||||
"forge_marker": 1,
|
||||
"defaults": {
|
||||
"textures": {"wall": "block/obsidian"},
|
||||
"model": "block/cobblestone_wall_post",
|
||||
"uvlock": true, // This and all other properties of "defaults" will be inherited by simple submodels. They will NOT be inherited by named submodels.
|
||||
"transform": "forge:default-block"
|
||||
},
|
||||
"variants": {
|
||||
"north": {
|
||||
"true": {"submodel": "forgeblockstatesloader:block/wall_connect"}, // Simple submodel declaration. You can also specify multiple submodels for a variant.
|
||||
"false": {}
|
||||
},
|
||||
"south": {
|
||||
"true": {"submodel": "forgeblockstatesloader:block/wall_connect", "y": 180},
|
||||
"false": {}
|
||||
},
|
||||
"east": {
|
||||
"true": {"submodel": "forgeblockstatesloader:block/wall_connect", "y": 90}, // Submodel will be rotated.
|
||||
"false": {}
|
||||
},
|
||||
"west": {
|
||||
"true": {"submodel": "forgeblockstatesloader:block/wall_connect", "y": 270},
|
||||
"false": {}
|
||||
},
|
||||
"up": {"true": {}, "false": {}}, // Must have this in here or the blockstates loader will not know of all the properties and values, and it will create the wrong vanilla state strings.
|
||||
"waterlogged": {"true": {}, "false": {}},
|
||||
"east=false,north=true,south=true,up=false,waterlogged=false,west=false": {"model": null}, // Fully specified variant, will inherit from variants above, but remove the model set in "defaults", removing the wall post.
|
||||
"east=true,north=false,south=false,up=false,waterlogged=false,west=true": {"model": null},
|
||||
"east=false,north=true,south=true,up=false,waterlogged=true,west=false": {"model": null},
|
||||
"east=true,north=false,south=false,up=false,waterlogged=true,west=true": {"model": null}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue