Fix for new MCP mappings.

Fixed the distribution of flowers with bonemeal.
Fixed accidentally making obsidian easy to mine.
This commit is contained in:
Eloraam 2011-10-13 07:10:43 +00:00
parent 8a7c087e34
commit a64a47b24c
3 changed files with 8 additions and 7 deletions

View file

@ -96,10 +96,10 @@ public class ForgeHooks {
static {
plantGrassList=new ArrayList<ProbableItem>();
plantGrassList.add(new ProbableItem(
Block.plantYellow.blockID,0,1,0,30));
Block.plantYellow.blockID,0,1,0,20));
plantGrassList.add(new ProbableItem(
Block.plantRed.blockID,0,1,30,40));
plantGrassWeight=40;
Block.plantRed.blockID,0,1,20,30));
plantGrassWeight=30;
seedGrassList=new ArrayList<ProbableItem>();
seedGrassList.add(new ProbableItem(
@ -212,6 +212,7 @@ public class ForgeHooks {
MinecraftForge.setBlockHarvestLevel(Block.oreRedstoneGlowing,"pickaxe",2);
MinecraftForge.removeBlockEffectiveness(Block.oreRedstone,"pickaxe");
MinecraftForge.removeBlockEffectiveness(Block.oreRedstoneGlowing,"pickaxe");
MinecraftForge.removeBlockEffectiveness(Block.obsidian,"pickaxe");
Block[] pickeff ={
Block.cobblestone, Block.stairDouble,

View file

@ -70,7 +70,7 @@ public class MinecraftForge {
* @param bid The block ID to plant.
* @param md The metadata to plant.
* @param prop The relative probability of the plant, where red flowers are
* 10 and yellow flowers are 30.
* 10 and yellow flowers are 20.
*/
public static void addGrassPlant(int item, int md, int prop) {
ForgeHooks.addPlantGrass(item,md,prop);

View file

@ -18,7 +18,7 @@
+ public TileEntity getBlockEntity(int md) {
+ return getBlockEntity();
+ }
+
public void playBlock(World world, int i, int j, int k, int l, int i1)
+
public void powerBlock(World world, int i, int j, int k, int l, int i1)
{
super.playBlock(world, i, j, k, l, i1);
super.powerBlock(world, i, j, k, l, i1);