Don't validate signatures on servers, they are not signed.
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1 changed files with 2 additions and 1 deletions
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@ -55,6 +55,7 @@ import cpw.mods.fml.common.patcher.ClassPatchManager;
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import cpw.mods.fml.relauncher.FMLLaunchHandler;
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import cpw.mods.fml.relauncher.FMLLaunchHandler;
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import cpw.mods.fml.relauncher.FMLRelaunchLog;
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import cpw.mods.fml.relauncher.FMLRelaunchLog;
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import cpw.mods.fml.relauncher.IFMLCallHook;
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import cpw.mods.fml.relauncher.IFMLCallHook;
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import cpw.mods.fml.relauncher.Side;
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public class FMLSanityChecker implements IFMLCallHook
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public class FMLSanityChecker implements IFMLCallHook
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{
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{
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@ -120,7 +121,7 @@ public class FMLSanityChecker implements IFMLCallHook
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goodFML = true;
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goodFML = true;
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}
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}
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boolean goodMC = false;
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boolean goodMC = FMLLaunchHandler.side() == Side.SERVER; //Server is not signed, so assume it's good.
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try
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try
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{
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{
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Class cbr = Class.forName("net.minecraft.server.MinecraftServer",false, cl);
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Class cbr = Class.forName("net.minecraft.server.MinecraftServer",false, cl);
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