Fix diffuse lighting being broken on vanilla pipeline (#5185)

This commit is contained in:
tterrag 2018-10-11 14:21:44 -04:00 committed by LexManos
parent 43ed744d46
commit 9d41c173df

View file

@ -15,7 +15,7 @@
}
- int[] aint = this.func_188012_a(blockfaceuv, p_199332_4_, p_199332_5_, this.func_199337_a(p_199332_1_, p_199332_2_), p_199332_6_, p_199332_7_, p_199332_9_);
+ int[] aint = this.makeQuadVertexData(blockfaceuv, p_199332_4_, p_199332_5_, this.func_199337_a(p_199332_1_, p_199332_2_), p_199332_6_, p_199332_7_, false);
+ int[] aint = this.makeQuadVertexData(blockfaceuv, p_199332_4_, p_199332_5_, this.func_199337_a(p_199332_1_, p_199332_2_), p_199332_6_, p_199332_7_, p_199332_9_);
EnumFacing enumfacing = func_178410_a(aint);
if (p_199332_7_ == null) {
this.func_178408_a(aint, enumfacing);