Fix diffuse lighting being broken on vanilla pipeline (#5185)
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1 changed files with 1 additions and 1 deletions
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@ -15,7 +15,7 @@
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}
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- int[] aint = this.func_188012_a(blockfaceuv, p_199332_4_, p_199332_5_, this.func_199337_a(p_199332_1_, p_199332_2_), p_199332_6_, p_199332_7_, p_199332_9_);
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+ int[] aint = this.makeQuadVertexData(blockfaceuv, p_199332_4_, p_199332_5_, this.func_199337_a(p_199332_1_, p_199332_2_), p_199332_6_, p_199332_7_, false);
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+ int[] aint = this.makeQuadVertexData(blockfaceuv, p_199332_4_, p_199332_5_, this.func_199337_a(p_199332_1_, p_199332_2_), p_199332_6_, p_199332_7_, p_199332_9_);
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EnumFacing enumfacing = func_178410_a(aint);
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if (p_199332_7_ == null) {
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this.func_178408_a(aint, enumfacing);
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