Added bouncer functions for functions we removed. Makes MagicLauncher shut up about missing functions {not actually missing}, and therefor makes users stop thinking its a life or death error.
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32100207e8
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986c6722b6
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@ -8,20 +8,17 @@
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public class BlockCrops extends BlockFlower
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public class BlockCrops extends BlockFlower
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{
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{
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@@ -129,31 +130,24 @@
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@@ -135,25 +136,26 @@
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return 6;
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public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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}
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- /**
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- * Drops the block items with a specified chance of dropping the specified items
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- */
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- public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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+ @Override
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+ public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
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{
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{
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- super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
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super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
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-
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-
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- if (!par1World.isRemote)
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- if (!par1World.isRemote)
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+ }
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+
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+ @Override
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+ public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
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+ {
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+ ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
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+ ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
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+ if (metadata == 7)
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+ if (metadata == 7)
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{
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{
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@ -7,27 +7,26 @@
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import java.util.Random;
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import java.util.Random;
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public class BlockNetherStalk extends BlockFlower
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public class BlockNetherStalk extends BlockFlower
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@@ -66,30 +67,22 @@
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@@ -71,25 +72,25 @@
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return 6;
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*/
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}
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public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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- /**
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- * Drops the block items with a specified chance of dropping the specified items
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- */
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- public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
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+ @Override
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+ public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
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{
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{
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- if (!par1World.isRemote)
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- if (!par1World.isRemote)
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- {
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- {
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- int var8 = 1;
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- int var8 = 1;
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+ ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
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-
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+ int var8 = 1;
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- if (par5 >= 3)
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- if (par5 >= 3)
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- {
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- {
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- var8 = 2 + par1World.rand.nextInt(3);
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- var8 = 2 + par1World.rand.nextInt(3);
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-
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+ super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7);
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+ }
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+
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+ @Override
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+ public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
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+ {
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+ ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
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+ int var8 = 1;
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- if (par7 > 0)
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- if (par7 > 0)
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- {
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- {
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- var8 += par1World.rand.nextInt(par7 + 1);
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- var8 += par1World.rand.nextInt(par7 + 1);
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