Added bouncer functions for functions we removed. Makes MagicLauncher shut up about missing functions {not actually missing}, and therefor makes users stop thinking its a life or death error.

This commit is contained in:
LexManos 2012-06-10 01:28:34 -07:00
parent 32100207e8
commit 986c6722b6
2 changed files with 21 additions and 25 deletions

View File

@ -8,20 +8,17 @@
public class BlockCrops extends BlockFlower
{
@@ -129,31 +130,24 @@
return 6;
}
- /**
- * Drops the block items with a specified chance of dropping the specified items
- */
- public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
+ @Override
+ public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
@@ -135,25 +136,26 @@
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
- super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, 0);
-
- if (!par1World.isRemote)
+ }
+
+ @Override
+ public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
+ {
+ ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
+ if (metadata == 7)
{

View File

@ -7,27 +7,26 @@
import java.util.Random;
public class BlockNetherStalk extends BlockFlower
@@ -66,30 +67,22 @@
return 6;
}
- /**
- * Drops the block items with a specified chance of dropping the specified items
- */
- public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
+ @Override
+ public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
@@ -71,25 +72,25 @@
*/
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
- if (!par1World.isRemote)
- {
- int var8 = 1;
+ ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
+ int var8 = 1;
-
- if (par5 >= 3)
- {
- var8 = 2 + par1World.rand.nextInt(3);
-
+ super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7);
+ }
+
+ @Override
+ public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
+ {
+ ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
+ int var8 = 1;
- if (par7 > 0)
- {
- var8 += par1World.rand.nextInt(par7 + 1);