From 971de3e1d0425824448faf92b4686df39d104230 Mon Sep 17 00:00:00 2001 From: tterrag Date: Thu, 11 Apr 2019 17:47:13 -0400 Subject: [PATCH] Update skipped_commits.md --- skipped_commits.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/skipped_commits.md b/skipped_commits.md index 54e65636e..88bde0765 100644 --- a/skipped_commits.md +++ b/skipped_commits.md @@ -5,3 +5,8 @@ |[Change biome spawn list entries to use factory method where possible (#5075)](https://github.com/MinecraftForge/MinecraftForge/commit/214275babadb9288ecea779245442687dd3ae8cd)| No | EntityType makes this obsolete | |[Prevent some texture loading errors from crashing the game (#5121)](https://github.com/MinecraftForge/MinecraftForge/commit/633746673523e9375a933fa00badcc180018332e)| Yes | TextureMap has changed drastically, is this still needed? | |[Add a notification event for handling game rule changes (#5152)](https://github.com/MinecraftForge/MinecraftForge/commit/55a7c6d64b61a40a5d7aa8cef4259f2209e2cd5e) | No | `GameRules$Value` has a change callback, mods can just use this | +|[Allow IModel to express itself as a vanilla parent (#5195)](https://github.com/MinecraftForge/MinecraftForge/commit/f9c2f715fd63bed9d4bd78b332ed348ad7383a30) | Yes | Vanilla has integrated the check we used to do (see ModelBlock#resolveParent) so this will need a new solution. | +|[A different approach to my changes in 8ace535 to fix #5207](https://github.com/MinecraftForge/MinecraftForge/commit/10dbbf9c1915b7f5b2fc879a630b199aedbd192a) | No | 🦀FML IS GONE🦀 | +|[Fix patches from #5160 setting rotation as well as position (#5233)](https://github.com/MinecraftForge/MinecraftForge/commit/ebc4eaddac66e8d9eee6a859b473d3165b1bbfdb) | No | Apparently I included this in https://github.com/MinecraftForge/MinecraftForge/commit/958bbf6c9a3c55aa2a1543679f95b4b985a31ed3 accidentally. + +Currently updated through: ebc4eaddac66e8d9eee6a859b473d3165b1bbfdb \ No newline at end of file