Merge pull request #695 from tommy1019/master

Fluid Rendering Fixes
This commit is contained in:
cpw 2013-07-28 02:17:16 -07:00
commit 94045ea73e
2 changed files with 2 additions and 2 deletions

View file

@ -323,7 +323,7 @@ public abstract class BlockFluidBase extends Block implements IFluidBlock
public static double getFlowDirection(IBlockAccess world, int x, int y, int z)
{
Block block = Block.blocksList[world.getBlockId(x, y, z)];
if (!(block instanceof BlockFluidBase))
if (world.getBlockMaterial(x, y, z).isLiquid())
{
return -1000.0;
}

View file

@ -55,7 +55,7 @@ public class RenderBlockFluid implements ISimpleBlockRenderingHandler
{
if (world.getBlockId(x, y, z) == block.blockID)
{
if (world.getBlockId(x, y - block.densityDir, z) == block.blockID)
if (world.getBlockMaterial(x, y - block.densityDir, z).isLiquid())
{
return 1;
}