Added rider sit pull request.
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06eb9de126
commit
9153ded16f
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@ -10,7 +10,7 @@
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public Entity(World par1World)
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public Entity(World par1World)
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{
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{
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@@ -214,6 +217,20 @@
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@@ -214,6 +217,29 @@
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}
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}
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protected abstract void entityInit();
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protected abstract void entityInit();
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@ -27,11 +27,20 @@
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+ customEntityData = new NBTTagCompound();
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+ customEntityData = new NBTTagCompound();
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+ }
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+ }
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+ return customEntityData;
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+ return customEntityData;
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+ }
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+
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+ /**
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+ * Used in model rendering to determine if the entity riding this entity should be in the 'sitting' position.
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+ * @return false to prevent an entity that is mounted to this entity from displaying the 'sitting' animation.
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+ */
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+ public boolean shouldRiderSit()
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+ {
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+ return true;
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+ }
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+ }
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public DataWatcher getDataWatcher()
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public DataWatcher getDataWatcher()
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{
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{
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@@ -1286,6 +1303,10 @@
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@@ -1286,6 +1312,10 @@
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par1NBTTagCompound.setShort("Fire", (short)this.fire);
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par1NBTTagCompound.setShort("Fire", (short)this.fire);
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par1NBTTagCompound.setShort("Air", (short)this.getAir());
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par1NBTTagCompound.setShort("Air", (short)this.getAir());
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par1NBTTagCompound.setBoolean("OnGround", this.onGround);
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par1NBTTagCompound.setBoolean("OnGround", this.onGround);
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@ -42,7 +51,7 @@
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this.writeEntityToNBT(par1NBTTagCompound);
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this.writeEntityToNBT(par1NBTTagCompound);
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}
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}
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@@ -1327,6 +1348,10 @@
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@@ -1327,6 +1357,10 @@
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this.onGround = par1NBTTagCompound.getBoolean("OnGround");
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this.onGround = par1NBTTagCompound.getBoolean("OnGround");
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this.setPosition(this.posX, this.posY, this.posZ);
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this.setPosition(this.posX, this.posY, this.posZ);
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this.setRotation(this.rotationYaw, this.rotationPitch);
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this.setRotation(this.rotationYaw, this.rotationPitch);
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@ -53,3 +62,12 @@
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this.readEntityFromNBT(par1NBTTagCompound);
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this.readEntityFromNBT(par1NBTTagCompound);
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}
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}
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@@ -1685,7 +1719,7 @@
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*/
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public boolean isRiding()
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{
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- return this.ridingEntity != null || this.getFlag(2);
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+ return (this.ridingEntity != null && ridingEntity.shouldRiderSit()) || this.getFlag(2);
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}
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/**
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@ -10,7 +10,7 @@
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public Entity(World par1World)
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public Entity(World par1World)
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{
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{
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this.entityId = nextEntityID++;
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this.entityId = nextEntityID++;
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@@ -206,6 +209,20 @@
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@@ -206,6 +209,29 @@
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protected abstract void entityInit();
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protected abstract void entityInit();
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@ -27,11 +27,20 @@
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+ }
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+ }
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+ return customEntityData;
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+ return customEntityData;
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+ }
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+ }
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+
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+ /**
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+ * Used in model rendering to determine if the entity riding this entity should be in the 'sitting' position.
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+ * @return false to prevent an entity that is mounted to this entity from displaying the 'sitting' animation.
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+ */
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+ public boolean shouldRiderSit()
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+ {
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+ return true;
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+ }
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+
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+
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public DataWatcher getDataWatcher()
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public DataWatcher getDataWatcher()
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{
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{
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return this.dataWatcher;
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return this.dataWatcher;
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@@ -1183,6 +1200,10 @@
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@@ -1183,6 +1209,10 @@
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par1NBTTagCompound.setShort("Fire", (short)this.fire);
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par1NBTTagCompound.setShort("Fire", (short)this.fire);
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par1NBTTagCompound.setShort("Air", (short)this.getAir());
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par1NBTTagCompound.setShort("Air", (short)this.getAir());
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par1NBTTagCompound.setBoolean("OnGround", this.onGround);
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par1NBTTagCompound.setBoolean("OnGround", this.onGround);
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@ -42,7 +51,7 @@
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this.writeEntityToNBT(par1NBTTagCompound);
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this.writeEntityToNBT(par1NBTTagCompound);
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}
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}
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@@ -1224,6 +1245,10 @@
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@@ -1224,6 +1254,10 @@
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this.onGround = par1NBTTagCompound.getBoolean("OnGround");
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this.onGround = par1NBTTagCompound.getBoolean("OnGround");
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this.setPosition(this.posX, this.posY, this.posZ);
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this.setPosition(this.posX, this.posY, this.posZ);
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this.setRotation(this.rotationYaw, this.rotationPitch);
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this.setRotation(this.rotationYaw, this.rotationPitch);
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