Few more cases for 4096, thanks TrueBrain
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parent
76bdabbfc4
commit
8f861c24d8
5 changed files with 32 additions and 6 deletions
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@ -19,7 +19,7 @@
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+ IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var3, EQUIPPED);
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+ boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var3, BLOCK_3D));
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+
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+ if (var3.itemID < 256 && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var3.itemID].getRenderType())))
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+ if (var3.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var3.itemID].getRenderType())))
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{
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var4 = 0.5F;
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GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
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@ -30,7 +30,13 @@
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ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
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var7.bipedHead.showModel = par2 == 0;
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var7.bipedHeadwear.showModel = par2 == 0;
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@@ -168,7 +180,10 @@
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@@ -163,12 +175,15 @@
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super.renderEquippedItems(par1EntityPlayer, par2);
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ItemStack var3 = par1EntityPlayer.inventory.armorItemInSlot(3);
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- if (var3 != null && var3.getItem().shiftedIndex < 256)
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+ if (var3 != null && var3.getItem() instanceof ItemBlock)
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{
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GL11.glPushMatrix();
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this.modelBipedMain.bipedHead.postRender(0.0625F);
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@ -52,7 +58,7 @@
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+ IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED);
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+ boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D));
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+
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+ if (var21.itemID < 256 && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType())))
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+ if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType())))
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{
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var6 = 0.5F;
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GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
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@ -11,7 +11,13 @@
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import org.lwjgl.opengl.GL11;
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public class RenderSnowMan extends RenderLiving
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@@ -24,7 +29,10 @@
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@@ -19,12 +24,15 @@
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super.renderEquippedItems(par1EntitySnowman, par2);
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ItemStack var3 = new ItemStack(Block.pumpkin, 1);
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- if (var3 != null && var3.getItem().shiftedIndex < 256)
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+ if (var3 != null && var3.getItem() instanceof ItemBlock)
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{
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GL11.glPushMatrix();
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this.snowmanModel.field_40305_c.postRender(0.0625F);
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@ -43,7 +43,14 @@
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{
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++this.furnaceItemStacks[2].stackSize;
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}
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@@ -326,6 +333,11 @@
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@@ -320,12 +327,17 @@
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else
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{
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int var1 = par1ItemStack.getItem().shiftedIndex;
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- if (var1 < 256 && Block.blocksList[var1].blockMaterial == Material.wood) return 300;
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+ if (par1ItemStack.getItem() instanceof ItemBlock && Block.blocksList[var1].blockMaterial == Material.wood) return 300;
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if (var1 == Item.stick.shiftedIndex) return 100;
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if (var1 == Item.coal.shiftedIndex) return 1600;
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if (var1 == Item.bucketLava.shiftedIndex) return 20000;
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if (var1 == Block.sapling.blockID) return 100;
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if (var1 == Item.blazeRod.shiftedIndex) return 2400;
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@ -43,7 +43,14 @@
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{
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++this.furnaceItemStacks[2].stackSize;
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}
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@@ -302,6 +309,11 @@
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@@ -296,12 +303,17 @@
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else
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{
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int var1 = par1ItemStack.getItem().shiftedIndex;
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- if (var1 < 256 && Block.blocksList[var1].blockMaterial == Material.wood) return 300;
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+ if (par1ItemStack.getItem() instanceof ItemBlock && Block.blocksList[var1].blockMaterial == Material.wood) return 300;
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if (var1 == Item.stick.shiftedIndex) return 100;
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if (var1 == Item.coal.shiftedIndex) return 1600;
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if (var1 == Item.bucketLava.shiftedIndex) return 20000;
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if (var1 == Block.sapling.blockID) return 100;
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if (var1 == Item.blazeRod.shiftedIndex) return 2400;
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