Use weak references to the worlds in our maps. WorldClient would otherwise
leak all over the show.
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72c19f335b
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1 changed files with 4 additions and 3 deletions
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@ -25,6 +25,7 @@ import com.google.common.collect.ImmutableSetMultimap;
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import com.google.common.collect.LinkedHashMultimap;
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import com.google.common.collect.ListMultimap;
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import com.google.common.collect.Lists;
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import com.google.common.collect.MapMaker;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Multimap;
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import com.google.common.collect.Multiset;
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@ -72,7 +73,7 @@ public class ForgeChunkManager
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private static int defaultMaxChunks;
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private static boolean overridesEnabled;
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private static Map<World, Multimap<String, Ticket>> tickets = Maps.newHashMap();
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private static Map<World, Multimap<String, Ticket>> tickets = new MapMaker().weakKeys().makeMap();
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private static Map<String, Integer> ticketConstraints = Maps.newHashMap();
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private static Map<String, Integer> chunkConstraints = Maps.newHashMap();
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@ -80,10 +81,10 @@ public class ForgeChunkManager
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private static Map<String, LoadingCallback> callbacks = Maps.newHashMap();
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private static Map<World, SetMultimap<ChunkCoordIntPair,Ticket>> forcedChunks = Maps.newHashMap();
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private static Map<World, SetMultimap<ChunkCoordIntPair,Ticket>> forcedChunks = new MapMaker().weakKeys().makeMap();
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private static BiMap<UUID,Ticket> pendingEntities = HashBiMap.create();
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private static Map<World,Cache<Long, Chunk>> dormantChunkCache = Maps.newHashMap();
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private static Map<World,Cache<Long, Chunk>> dormantChunkCache = new MapMaker().weakKeys().makeMap();
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private static File cfgFile;
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private static Configuration config;
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