New SleepingTimeCheckEvent to add yet another way to control sleeping. (#5013)

This commit is contained in:
TheIllusiveC4 2018-08-16 16:14:34 -04:00 committed by LexManos
parent 1171668c25
commit 8e7b5be3d4
4 changed files with 174 additions and 0 deletions

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@ -29,6 +29,15 @@
this.field_70145_X = this.func_175149_v();
if (this.func_175149_v())
@@ -207,7 +215,7 @@
{
this.func_70999_a(true, true, false);
}
- else if (this.field_70170_p.func_72935_r())
+ else if (!net.minecraftforge.event.ForgeEventFactory.fireSleepingTimeCheck(this, this.field_71081_bT))
{
this.func_70999_a(false, true, true);
}
@@ -367,6 +375,7 @@
this.func_70105_a(f, f1);
}
@ -335,6 +344,15 @@
if (!this.field_70170_p.field_72995_K)
{
@@ -1456,7 +1547,7 @@
return EntityPlayer.SleepResult.NOT_POSSIBLE_HERE;
}
- if (this.field_70170_p.func_72935_r())
+ if (!net.minecraftforge.event.ForgeEventFactory.fireSleepingTimeCheck(this, this.field_71081_bT))
{
return EntityPlayer.SleepResult.NOT_POSSIBLE_NOW;
}
@@ -1484,8 +1575,7 @@
this.func_192030_dh();
this.func_70105_a(0.2F, 0.2F);

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@ -114,6 +114,7 @@ import net.minecraftforge.event.entity.player.PlayerSetSpawnEvent;
import net.minecraftforge.event.entity.player.PlayerSleepInBedEvent;
import net.minecraftforge.event.entity.player.PlayerWakeUpEvent;
import net.minecraftforge.event.entity.player.SleepingLocationCheckEvent;
import net.minecraftforge.event.entity.player.SleepingTimeCheckEvent;
import net.minecraftforge.event.entity.player.UseHoeEvent;
import net.minecraftforge.event.furnace.FurnaceFuelBurnTimeEvent;
import net.minecraftforge.event.terraingen.ChunkGeneratorEvent;
@ -682,6 +683,18 @@ public class ForgeEventFactory
return canContinueSleep == Result.ALLOW;
}
public static boolean fireSleepingTimeCheck(EntityPlayer player, BlockPos sleepingLocation)
{
SleepingTimeCheckEvent evt = new SleepingTimeCheckEvent(player, sleepingLocation);
MinecraftForge.EVENT_BUS.post(evt);
Result canContinueSleep = evt.getResult();
if (canContinueSleep == Result.DEFAULT)
return !player.world.isDaytime();
else
return canContinueSleep == Result.ALLOW;
}
public static ActionResult<ItemStack> onArrowNock(ItemStack item, World world, EntityPlayer player, EnumHand hand, boolean hasAmmo)
{
ArrowNockEvent event = new ArrowNockEvent(player, item, hand, world, hasAmmo);

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@ -0,0 +1,55 @@
/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.entity.player;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.eventhandler.Event.HasResult;
/**
* This event is fired when the game checks if players can sleep at this time.<br>
* Failing this check will cause sleeping players to wake up and prevent awake players from sleeping.<br>
*
* This event has a result. {@link HasResult}<br>
*
* setResult(ALLOW) informs game that player can sleep at this time.<br>
* setResult(DEFAULT) causes game to check !{@link World#isDaytime()} instead.
*/
@HasResult
public class SleepingTimeCheckEvent extends PlayerEvent
{
private final BlockPos sleepingLocation;
public SleepingTimeCheckEvent(EntityPlayer player, BlockPos sleepingLocation)
{
super(player);
this.sleepingLocation = sleepingLocation;
}
/**
* Note that the sleeping location may be an approximated one.
* @return The player's sleeping location.
*/
public BlockPos getSleepingLocation()
{
return sleepingLocation;
}
}

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@ -0,0 +1,88 @@
/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.debug.gameplay;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.event.entity.player.SleepingTimeCheckEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;
@Mod(modid = AnytimeSleepingTest.MODID, name = "Anytime Sleeping Test", version = "0.0", acceptableRemoteVersions = "*")
public class AnytimeSleepingTest
{
public static final String MODID = "anytimesleepingtest";
@GameRegistry.ObjectHolder(ItemSleepCharm.NAME)
public static final Item SLEEP_CHARM = null;
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent evt)
{
MinecraftForge.EVENT_BUS.register(this);
}
@SubscribeEvent
public void onCheckSleepTime(SleepingTimeCheckEvent evt)
{
EntityPlayer player = evt.getEntityPlayer();
if (player.getHeldItemMainhand().getItem() instanceof ItemSleepCharm)
{
evt.setResult(Event.Result.ALLOW);
}
}
@Mod.EventBusSubscriber(modid = MODID)
public static class Registration
{
@SubscribeEvent
public static void registerItems(RegistryEvent.Register<Item> evt)
{
evt.getRegistry().register(new ItemSleepCharm());
}
@SubscribeEvent
public static void registerModels(ModelRegistryEvent evt)
{
ModelLoader.setCustomModelResourceLocation(SLEEP_CHARM, 0, new ModelResourceLocation("minecraft:totem", "inventory"));
}
}
public static class ItemSleepCharm extends Item
{
static final String NAME = "sleep_charm";
private ItemSleepCharm()
{
this.setCreativeTab(CreativeTabs.MISC);
this.setUnlocalizedName(MODID + ":" + NAME);
this.setRegistryName(new ResourceLocation(MODID, NAME));
}
}
}