Add getHighlightTip allowing a item to override its displayed renderToolHightlight.
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2ed4f39a13
commit
8db720151d
2 changed files with 18 additions and 3 deletions
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@ -57,7 +57,7 @@
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Vec3 vec31 = vec3.func_72441_c((double)f6 * d3, (double)f5 * d3, (double)f7 * d3);
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return p_77621_1_.func_147447_a(vec3, vec31, p_77621_3_, !p_77621_3_, false);
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}
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@@ -371,11 +380,578 @@
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@@ -371,11 +380,591 @@
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return false;
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}
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@ -91,6 +91,19 @@
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+ }
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+
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+ /**
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+ * Allow the item one last chance to modify its name used for the
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+ * tool highlight useful for adding something extra that can't be removed
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+ * by a user in the displayed name, such as a mode of operation.
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+ *
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+ * @param item the ItemStack for the item.
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+ * @param the name that will be displayed unless it is changed in this method.
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+ */
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+ public String getHighlightTip( ItemStack item, String displayName )
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+ {
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+ return displayName;
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+ }
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+
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+ /**
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+ * This is called when the item is used, before the block is activated.
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+ * @param stack The Item Stack
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+ * @param player The Player that used the item
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@ -636,7 +649,7 @@
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public static void func_150900_l()
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{
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func_179214_a(Blocks.field_150348_b, (new ItemMultiTexture(Blocks.field_150348_b, Blocks.field_150348_b, new Function<ItemStack, String>()
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@@ -855,6 +1431,10 @@
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@@ -855,6 +1444,10 @@
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private final float field_78011_i;
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private final int field_78008_j;
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@ -647,7 +660,7 @@
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private ToolMaterial(int p_i1874_3_, int p_i1874_4_, float p_i1874_5_, float p_i1874_6_, int p_i1874_7_)
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{
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this.field_78001_f = p_i1874_3_;
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@@ -889,9 +1469,36 @@
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@@ -889,9 +1482,36 @@
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return this.field_78008_j;
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}
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@ -597,6 +597,8 @@ public class GuiIngameForge extends GuiIngame
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if (this.highlightingItemStack.hasDisplayName())
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name = EnumChatFormatting.ITALIC + name;
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name = this.highlightingItemStack.getItem().getHighlightTip(this.highlightingItemStack, name);
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int opacity = (int)((float)this.remainingHighlightTicks * 256.0F / 10.0F);
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if (opacity > 255) opacity = 255;
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