Fix vanilla bug in writing structure templates with multiple palettes.

This commit is contained in:
LexManos 2019-05-12 23:40:54 -07:00
parent 049fae5c65
commit 8c44d6d4cb
1 changed files with 9 additions and 0 deletions

View File

@ -9,3 +9,12 @@
Template.BlockInfo template$blockinfo1 = p_189960_3_ != null ? p_189960_3_.func_189943_a(p_189960_1_, blockpos, template$blockinfo) : template$blockinfo;
if (template$blockinfo1 != null) {
Block block1 = template$blockinfo1.field_186243_b.func_177230_c();
@@ -477,7 +479,7 @@
for(int l = 1; l < this.field_204769_a.size(); ++l) {
Template.BasicPalette template$basicpalette1 = list.get(l);
- template$basicpalette1.func_189956_a((this.field_204769_a.get(j).get(j)).field_186243_b, k);
+ template$basicpalette1.func_189956_a((this.field_204769_a.get(l).get(j)).field_186243_b, k); //Forge: j -> l, Fixes vanilla typo causing AIOOB writing template with multiple pellets.
}
}