Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false.
It used to be called for both key-up and key-down states prior to 1.9, so I assume Vanilla's changes to F3 behavior broke the patch.
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1 changed files with 3 additions and 3 deletions
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@ -200,14 +200,14 @@
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this.field_71424_I.func_76319_b();
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this.field_71424_I.func_76319_b();
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this.field_71423_H = func_71386_F();
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this.field_71423_H = func_71386_F();
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}
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}
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@@ -1926,6 +1948,7 @@
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@@ -1927,6 +1949,7 @@
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this.field_71474_y.field_181657_aC = this.field_71474_y.field_74330_P && GuiScreen.func_175283_s();
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}
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}
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}
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}
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}
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+ net.minecraftforge.fml.common.FMLCommonHandler.instance().fireKeyInput();
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+ net.minecraftforge.fml.common.FMLCommonHandler.instance().fireKeyInput();
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}
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}
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}
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this.func_184117_aA();
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@@ -2166,6 +2189,8 @@
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@@ -2166,6 +2189,8 @@
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{
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{
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while (Mouse.next())
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while (Mouse.next())
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