Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
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01000f9d34
commit
8c35bc1dc7
2 changed files with 27 additions and 42 deletions
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@ -0,0 +1,18 @@
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--- ../src-base/minecraft/net/minecraft/client/renderer/entity/RenderPlayer.java
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+++ ../src-work/minecraft/net/minecraft/client/renderer/entity/RenderPlayer.java
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@@ -53,6 +53,7 @@
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public void func_180596_a(AbstractClientPlayer p_180596_1_, double p_180596_2_, double p_180596_4_, double p_180596_6_, float p_180596_8_, float p_180596_9_)
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{
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+ if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Pre(p_180596_1_, this, p_180596_9_, p_180596_2_, p_180596_4_, p_180596_6_))) return;
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if (!p_180596_1_.func_175144_cb() || this.field_76990_c.field_78734_h == p_180596_1_)
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{
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double d3 = p_180596_4_;
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@@ -65,6 +66,7 @@
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this.func_177137_d(p_180596_1_);
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super.func_76986_a((EntityLivingBase)p_180596_1_, p_180596_2_, d3, p_180596_6_, p_180596_8_, p_180596_9_);
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}
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+ net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Post(p_180596_1_, this, p_180596_9_, p_180596_2_, p_180596_4_, p_180596_6_));
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}
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private void func_177137_d(AbstractClientPlayer p_177137_1_)
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@ -10,61 +10,28 @@ public abstract class RenderPlayerEvent extends PlayerEvent
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{
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public final RenderPlayer renderer;
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public final float partialRenderTick;
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public final double x;
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public final double y;
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public final double z;
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public RenderPlayerEvent(EntityPlayer player, RenderPlayer renderer, float partialRenderTick)
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public RenderPlayerEvent(EntityPlayer player, RenderPlayer renderer, float partialRenderTick, double x, double y, double z)
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{
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super(player);
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this.renderer = renderer;
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this.partialRenderTick = partialRenderTick;
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this.x = x;
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this.y = y;
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this.z = z;
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}
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@Cancelable
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public static class Pre extends RenderPlayerEvent
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{
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public Pre(EntityPlayer player, RenderPlayer renderer, float tick){ super(player, renderer, tick); }
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public Pre(EntityPlayer player, RenderPlayer renderer, float tick, double x, double y, double z){ super(player, renderer, tick, x, y, z); }
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}
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public static class Post extends RenderPlayerEvent
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{
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public Post(EntityPlayer player, RenderPlayer renderer, float tick){ super(player, renderer, tick); }
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}
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public abstract static class Specials extends RenderPlayerEvent
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{
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public Specials(EntityPlayer player, RenderPlayer renderer, float partialTicks)
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{
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super(player, renderer, partialTicks);
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}
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@Cancelable
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public static class Pre extends Specials
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{
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public boolean renderHelmet = true;
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public boolean renderCape = true;
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public boolean renderItem = true;
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public Pre(EntityPlayer player, RenderPlayer renderer, float partialTicks){ super(player, renderer, partialTicks); }
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}
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public static class Post extends Specials
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{
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public Post(EntityPlayer player, RenderPlayer renderer, float partialTicks){ super(player, renderer, partialTicks); }
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}
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}
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public static class SetArmorModel extends RenderPlayerEvent
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{
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/**
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* Setting this to any value besides -1 will result in the function being
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* Immediately exited with the return value specified.
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*/
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public int result = -1;
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public final int slot;
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public final ItemStack stack;
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public SetArmorModel(EntityPlayer player, RenderPlayer renderer, int slot, float partialTick, ItemStack stack)
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{
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super(player, renderer, partialTick);
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this.slot = slot;
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this.stack = stack;
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}
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public Post(EntityPlayer player, RenderPlayer renderer, float tick, double x, double y, double z){ super(player, renderer, tick, x, y, z); }
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}
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}
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