Fix data pack biomes failing to load in SingleBiomeProvider (#7434)

This commit is contained in:
Alex O'Neill 2020-10-26 18:06:53 -04:00 committed by GitHub
parent 6982c5dd56
commit 8a77681574
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 53 additions and 7 deletions

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@ -5,7 +5,7 @@
import org.apache.logging.log4j.Logger;
-public final class Biome {
+public final class Biome extends net.minecraftforge.registries.ForgeRegistryEntry<Biome> {
+public final class Biome implements net.minecraftforge.registries.IForgeRegistryEntry<Biome> {
public static final Logger field_150586_aC = LogManager.getLogger();
public static final Codec<Biome> field_242418_b = RecordCodecBuilder.create((p_235064_0_) -> {
return p_235064_0_.group(Biome.Climate.field_242459_a.forGetter((p_242446_0_) -> {
@ -14,13 +14,40 @@
}), MobSpawnInfo.field_242552_c.forGetter((p_242442_0_) -> {
return p_242442_0_.field_242425_l;
- })).apply(p_235064_0_, Biome::new);
+ }), ResourceLocation.field_240908_a_.fieldOf("forge:registry_name").forGetter(Biome::getRegistryName))
+ }), ResourceLocation.field_240908_a_.optionalFieldOf("forge:registry_name").forGetter(b -> Optional.ofNullable(b.getRegistryName())))
+ .apply(p_235064_0_, (climate, category, depth, scale, effects, gen, spawns, name) ->
+ net.minecraftforge.common.ForgeHooks.enhanceBiome(name, climate, category, depth, scale, effects, gen, spawns, p_235064_0_, Biome::new));
+ net.minecraftforge.common.ForgeHooks.enhanceBiome(name.orElse(null), climate, category, depth, scale, effects, gen, spawns, p_235064_0_, Biome::new));
});
public static final Codec<Biome> field_242419_c = RecordCodecBuilder.create((p_242432_0_) -> {
return p_242432_0_.group(Biome.Climate.field_242459_a.forGetter((p_242441_0_) -> {
@@ -200,7 +202,7 @@
@@ -113,6 +115,26 @@
});
});
+ // FORGE: Since this is special (dynamic registry codec special), we have to re-implement ForgeRegistryEntry here
+ @Nullable
+ private ResourceLocation registryName = null;
+ @Nullable
+ @Override
+ public ResourceLocation getRegistryName() {
+ return registryName;
+ }
+ @Override
+ public Biome setRegistryName(ResourceLocation registryName) {
+ if (getRegistryName() != null)
+ throw new IllegalStateException("Attempted to set registry name with existing registry name! New: " + registryName + " Old: " + getRegistryName());
+ this.registryName = registryName;
+ return this;
+ }
+ @Override
+ public Class<Biome> getRegistryType() {
+ return Biome.class;
+ }
+
private Biome(Biome.Climate p_i241927_1_, Biome.Category p_i241927_2_, float p_i241927_3_, float p_i241927_4_, BiomeAmbience p_i241927_5_, BiomeGenerationSettings p_i241927_6_, MobSpawnInfo p_i241927_7_) {
this.field_242423_j = p_i241927_1_;
this.field_242424_k = p_i241927_6_;
@@ -200,7 +222,7 @@
} else {
if (p_201850_2_.func_177956_o() >= 0 && p_201850_2_.func_177956_o() < 256 && p_201850_1_.func_226658_a_(LightType.BLOCK, p_201850_2_) < 10) {
BlockState blockstate = p_201850_1_.func_180495_p(p_201850_2_);

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@ -0,0 +1,11 @@
--- a/net/minecraft/world/gen/FlatGenerationSettings.java
+++ b/net/minecraft/world/gen/FlatGenerationSettings.java
@@ -174,7 +174,7 @@
}
}
- return (new Biome.Builder()).func_205415_a(biome.func_201851_b()).func_205419_a(biome.func_201856_r()).func_205421_a(biome.func_185355_j()).func_205420_b(biome.func_185360_m()).func_205414_c(biome.func_242445_k()).func_205417_d(biome.func_76727_i()).func_235097_a_(biome.func_235089_q_()).func_242457_a(biomegenerationsettings$builder.func_242508_a()).func_242458_a(biome.func_242433_b()).func_242455_a();
+ return (new Biome.Builder()).func_205415_a(biome.func_201851_b()).func_205419_a(biome.func_201856_r()).func_205421_a(biome.func_185355_j()).func_205420_b(biome.func_185360_m()).func_205414_c(biome.func_242445_k()).func_205417_d(biome.func_76727_i()).func_235097_a_(biome.func_235089_q_()).func_242457_a(biomegenerationsettings$builder.func_242508_a()).func_242458_a(biome.func_242433_b()).func_242455_a().setRegistryName(biome.getRegistryName());
}
public DimensionStructuresSettings func_236943_d_() {

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@ -875,13 +875,13 @@ public class ForgeHooks
Biome apply(final Biome.Climate climate, final Biome.Category category, final Float depth, final Float scale, final BiomeAmbience effects, final BiomeGenerationSettings gen, final MobSpawnInfo spawns);
}
public static Biome enhanceBiome(final ResourceLocation name, final Biome.Climate climate, final Biome.Category category, final Float depth, final Float scale, final BiomeAmbience effects, final BiomeGenerationSettings gen, final MobSpawnInfo spawns, final RecordCodecBuilder.Instance<Biome> codec, final BiomeCallbackFunction callback)
public static Biome enhanceBiome(@Nullable final ResourceLocation name, final Biome.Climate climate, final Biome.Category category, final Float depth, final Float scale, final BiomeAmbience effects, final BiomeGenerationSettings gen, final MobSpawnInfo spawns, final RecordCodecBuilder.Instance<Biome> codec, final BiomeCallbackFunction callback)
{
BiomeGenerationSettingsBuilder genBuilder = new BiomeGenerationSettingsBuilder(gen);
MobSpawnInfoBuilder spawnBuilder = new MobSpawnInfoBuilder(spawns);
BiomeLoadingEvent event = new BiomeLoadingEvent(name, climate, category, depth, scale, effects, genBuilder, spawnBuilder);
MinecraftForge.EVENT_BUS.post(event);
return callback.apply(event.getClimate(), event.getCategory(), event.getDepth(), event.getScale(), event.getEffects(), event.getGeneration().func_242508_a(), event.getSpawns().func_242577_b());
return callback.apply(event.getClimate(), event.getCategory(), event.getDepth(), event.getScale(), event.getEffects(), event.getGeneration().func_242508_a(), event.getSpawns().func_242577_b()).setRegistryName(name);
}
private static class LootTableContext

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@ -27,6 +27,8 @@ import net.minecraftforge.common.world.MobSpawnInfoBuilder;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.eventbus.api.EventPriority;
import javax.annotation.Nullable;
/**
* This event fires when a Biome is created from json or when a registered biome is re-created for worldgen.
* It allows mods to edit a biome (like add a mob spawn) before it gets used for worldgen.
@ -52,7 +54,7 @@ public class BiomeLoadingEvent extends Event
private final BiomeGenerationSettingsBuilder gen;
private final MobSpawnInfoBuilder spawns;
public BiomeLoadingEvent(final ResourceLocation name, final Biome.Climate climate, final Biome.Category category, final float depth, final float scale, final BiomeAmbience effects, final BiomeGenerationSettingsBuilder gen, final MobSpawnInfoBuilder spawns)
public BiomeLoadingEvent(@Nullable final ResourceLocation name, final Biome.Climate climate, final Biome.Category category, final float depth, final float scale, final BiomeAmbience effects, final BiomeGenerationSettingsBuilder gen, final MobSpawnInfoBuilder spawns)
{
this.name = name;
this.climate = climate;
@ -64,6 +66,12 @@ public class BiomeLoadingEvent extends Event
this.spawns = spawns;
}
/**
* This will get the registry name of the biome.
* It generally SHOULD NOT be null, but due to vanilla's biome handling and codec weirdness, there may be cases where it is.
* Do check for this possibility!
*/
@Nullable
public ResourceLocation getName()
{
return name;