Fix itemframe render bug

This commit is contained in:
Christian 2013-03-23 10:23:26 -04:00
parent baf43da9a0
commit 88d3723e4e
1 changed files with 6 additions and 6 deletions

View File

@ -76,7 +76,7 @@
f8 = 1.0F;
if (this.renderWithColor)
@@ -241,32 +232,27 @@
@@ -241,32 +232,26 @@
f11 = 0.021875F;
ItemStack itemstack = par1EntityItem.getEntityItem();
int j = itemstack.stackSize;
@ -104,7 +104,7 @@
for (int k = 0; k < b0; ++k)
{
GL11.glTranslatef(0.0F, 0.0F, f12 + f11);
- GL11.glTranslatef(0.0F, 0.0F, f12 + f11);
-
- if (itemstack.getItemSpriteNumber() == 0 && Block.blocksList[itemstack.itemID] != null)
+ // Makes items offset when in 3D, like when in 2D, looks much better. Considered a vanilla bug...
@ -124,7 +124,7 @@
{
this.loadTexture("/terrain.png");
}
@@ -356,10 +342,10 @@
@@ -356,10 +341,10 @@
float f1;
float f2;
@ -137,7 +137,7 @@
GL11.glPushMatrix();
GL11.glTranslatef((float)(par4 - 2), (float)(par5 + 3), -3.0F + this.zLevel);
GL11.glScalef(10.0F, 10.0F, 10.0F);
@@ -390,11 +376,11 @@
@@ -390,11 +375,11 @@
if (Item.itemsList[k].requiresMultipleRenderPasses())
{
GL11.glDisable(GL11.GL_LIGHTING);
@ -154,7 +154,7 @@
int k1 = Item.itemsList[k].getColorFromItemStack(par3ItemStack, j1);
f = (float)(k1 >> 16 & 255) / 255.0F;
f1 = (float)(k1 >> 8 & 255) / 255.0F;
@@ -453,7 +439,10 @@
@@ -453,7 +438,10 @@
{
if (par3ItemStack != null)
{
@ -166,7 +166,7 @@
if (par3ItemStack.hasEffect())
{
@@ -590,4 +579,47 @@
@@ -590,4 +578,47 @@
{
this.doRenderItem((EntityItem)par1Entity, par2, par4, par6, par8, par9);
}