Wake up the FluidRegistry before any mods start loading. Should stop mods claiming to own water or lava (depending on who accessed
FluidRegistry first)
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@ -12,6 +12,7 @@ import cpw.mods.fml.relauncher.Side;
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import net.minecraft.crash.CrashReport;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.common.ForgeHooks.SeedEntry;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.oredict.OreDictionary;
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public class MinecraftForge
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@ -156,6 +157,8 @@ public class MinecraftForge
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}
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UsernameCache.load();
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// Load before all the mods, so MC owns the MC fluids
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FluidRegistry.validateFluidRegistry();
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}
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