Clarified render option for inventory items
This commit is contained in:
parent
dc0fc67412
commit
7efd97399f
|
@ -127,14 +127,14 @@ public class MinecraftForgeClient
|
|||
}
|
||||
|
||||
private static IInventoryItemRenderer[] customInventoryItemRenderers = new IInventoryItemRenderer[Item.itemsList.length];
|
||||
private static boolean[] render3dInventoryItem = new boolean[Item.itemsList.length];
|
||||
private static boolean[] renderInInventoryAsBlock = new boolean[Item.itemsList.length];
|
||||
|
||||
/** Register a custom renderer for an item being displayed in an inventory slot.
|
||||
*/
|
||||
public static void registerInventoryItemRenderer(int itemID, IInventoryItemRenderer renderer, boolean renderIn3d)
|
||||
public static void registerInventoryItemRenderer(int itemID, IInventoryItemRenderer renderer, boolean renderAsBlock)
|
||||
{
|
||||
customInventoryItemRenderers[itemID] = renderer;
|
||||
render3dInventoryItem[itemID] = renderIn3d;
|
||||
renderInInventoryAsBlock[itemID] = renderAsBlock;
|
||||
}
|
||||
|
||||
public static IInventoryItemRenderer getInventoryItemRenderer(int itemID)
|
||||
|
@ -142,9 +142,9 @@ public class MinecraftForgeClient
|
|||
return customInventoryItemRenderers[itemID];
|
||||
}
|
||||
|
||||
public static boolean renderInventoryItemIn3d(int itemID)
|
||||
public static boolean renderInventoryItemAsBlock(int itemID)
|
||||
{
|
||||
return render3dInventoryItem[itemID];
|
||||
return renderInInventoryAsBlock[itemID];
|
||||
}
|
||||
|
||||
private static boolean hasInit = false;
|
||||
|
|
Loading…
Reference in New Issue