Fix TESR rendering for double chests
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1 changed files with 1 additions and 1 deletions
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@ -84,7 +84,7 @@
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+ @SideOnly(Side.CLIENT)
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+ public AxisAlignedBB getRenderBoundingBox()
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+ {
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+ if (getBlockType()!=null)
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+ if (getBlockType()!=null && getBlockType() != Block.chest)
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+ {
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+ return getBlockType().getCollisionBoundingBoxFromPool(worldObj, xCoord, yCoord, zCoord);
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+ }
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