Fix anvil output slots being wrong by adding new ones. Closes #3121 without breaking existing mod workarounds for the badly ordered slots.
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40f335ba66
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1 changed files with 43 additions and 9 deletions
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@ -22,6 +22,13 @@ package net.minecraftforge.event.entity.player;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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/**
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* Fired when the player removes a "repaired" item from the Anvil's Output slot.
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*
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* breakChance specifies as a percentage the chance that the anvil will be "damaged" when used.
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*
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* ItemStacks are the inputs/output from the anvil. They cannot be edited.
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*/
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public class AnvilRepairEvent extends PlayerEvent
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public class AnvilRepairEvent extends PlayerEvent
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{
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{
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@ -30,7 +37,7 @@ public class AnvilRepairEvent extends PlayerEvent
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private final ItemStack output; // Set this to set the output stack
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private final ItemStack output; // Set this to set the output stack
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private float breakChance; // Anvil's chance to break (reduced by 1 durability) when this is complete. Default is 12% (0.12f)
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private float breakChance; // Anvil's chance to break (reduced by 1 durability) when this is complete. Default is 12% (0.12f)
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public AnvilRepairEvent(EntityPlayer player, ItemStack output, ItemStack left, ItemStack right)
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public AnvilRepairEvent(EntityPlayer player, ItemStack left, ItemStack right, ItemStack output)
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{
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{
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super(player);
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super(player);
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this.output = output;
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this.output = output;
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@ -40,15 +47,42 @@ public class AnvilRepairEvent extends PlayerEvent
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}
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}
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/**
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/**
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* Fired when the player removes a "repaired" item from the Anvil's Output slot.
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* Deprecated in favour of {@link #getItemInput()} - this is actually the output slot of the anvil
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*
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* @return the output slot
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* breakChance specifies as a percentage the chance that the anvil will be "damaged" when used.
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*
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* ItemStacks are the inputs/output from the anvil. They cannot be edited.
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*/
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*/
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public ItemStack getLeft() { return left; }
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@Deprecated
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public ItemStack getRight() { return right; }
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public ItemStack getLeft() { return output; }
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public ItemStack getOutput() { return output; }
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/**
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* Deprecated in favour of {@link #getIngredientInput()}} - this is actually the first input slot of the anvil
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* @return the first input slot
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*/
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@Deprecated
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public ItemStack getRight() { return left; }
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/**
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* Deprecated in favour of {@link #getItemResult()} - this is actually the second input slot of the anvil
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* @return the second input slot
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*/
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@Deprecated
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public ItemStack getOutput() { return right; }
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/**
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* Get the output result from the anvil
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* @return the output
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*/
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public ItemStack getItemResult() { return output; }
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/**
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* Get the first item input into the anvil
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* @return the first input slot
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*/
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public ItemStack getItemInput() { return left; }
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/**
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* Get the second item input into the anvil
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* @return the second input slot
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*/
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public ItemStack getIngredientInput() { return right; }
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public float getBreakChance() { return breakChance; }
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public float getBreakChance() { return breakChance; }
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public void setBreakChance(float breakChance) { this.breakChance = breakChance; }
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public void setBreakChance(float breakChance) { this.breakChance = breakChance; }
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}
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}
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