Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry.
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fed7beab89
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7d00d015f3
2 changed files with 17 additions and 4 deletions
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@ -0,0 +1,11 @@
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--- a/net/minecraft/util/registry/DynamicRegistries.java
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+++ b/net/minecraft/util/registry/DynamicRegistries.java
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@@ -90,6 +90,8 @@
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RegistryKey<? extends Registry<E>> registrykey = p_243607_2_.func_243622_a();
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boolean flag = !registrykey.equals(Registry.field_243549_ar) && !registrykey.equals(Registry.field_239698_ad_);
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Registry<E> registry = field_243600_c.func_243612_b(registrykey);
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+ if (!registrykey.equals(Registry.field_239698_ad_))
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+ registry = ((Registry<Registry<E>>)WorldGenRegistries.field_243650_b).func_230516_a_((RegistryKey<Registry<E>>)registrykey);
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MutableRegistry<E> mutableregistry = p_243607_0_.func_243612_b(registrykey);
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for(Entry<RegistryKey<E>, E> entry : registry.func_239659_c_()) {
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@ -22,6 +22,7 @@ package net.minecraftforge.registries;
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import java.util.BitSet;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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@ -840,11 +841,12 @@ public class ForgeRegistry<V extends IForgeRegistryEntry<V>> implements IForgeRe
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public static class Snapshot
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{
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public final Map<ResourceLocation, Integer> ids = Maps.newTreeMap();
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public final Map<ResourceLocation, ResourceLocation> aliases = Maps.newTreeMap();
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private static final Comparator<ResourceLocation> sorter = (a,b) -> a.compareNamespaced(b);
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public final Map<ResourceLocation, Integer> ids = Maps.newTreeMap(sorter);
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public final Map<ResourceLocation, ResourceLocation> aliases = Maps.newTreeMap(sorter);
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public final Set<Integer> blocked = Sets.newTreeSet();
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public final Set<ResourceLocation> dummied = Sets.newTreeSet();
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public final Map<ResourceLocation, String> overrides = Maps.newTreeMap();
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public final Set<ResourceLocation> dummied = Sets.newTreeSet(sorter);
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public final Map<ResourceLocation, String> overrides = Maps.newTreeMap(sorter);
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private PacketBuffer binary = null;
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public CompoundNBT write()
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