Fix NPE with BlockSnapshots that caused items with TileEntities to be used up in creative mode.
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1 changed files with 1 additions and 1 deletions
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@ -154,7 +154,7 @@
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+ // Split off from original setBlockState(BlockPos, IBlockState Block p_147465_4_, int) method in order to directly send client and physic updates
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+ public void markAndNotifyBlock(BlockPos pos, Chunk chunk, IBlockState old, IBlockState new_, int flags)
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+ {
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+ if ((flags & 2) != 0 && (!this.field_72995_K || (flags & 4) == 0) && chunk.func_150802_k())
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+ if ((flags & 2) != 0 && (!this.field_72995_K || (flags & 4) == 0) && (chunk == null || chunk.func_150802_k()))
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+ {
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+ this.func_175689_h(pos);
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+ }
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