Fix RenderLivingEvent.Pre/Post not being fired by most Renders.
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89d9fb3556
commit
7b9971b20f
1 changed files with 18 additions and 11 deletions
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@ -20,7 +20,23 @@
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public RendererLivingEntity(ModelBase par1ModelBase, float par2)
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{
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@@ -442,12 +448,13 @@
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@@ -68,6 +74,7 @@
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public void func_130000_a(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
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{
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+ if (MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Pre(par1EntityLivingBase, this))) return;
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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this.mainModel.onGround = this.renderSwingProgress(par1EntityLivingBase, par9);
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@@ -277,6 +284,7 @@
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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this.passSpecialRender(par1EntityLivingBase, par2, par4, par6);
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+ MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Post(par1EntityLivingBase, this));
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}
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/**
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@@ -442,12 +450,13 @@
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*/
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protected void passSpecialRender(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6)
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{
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@ -35,7 +51,7 @@
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if (d3 < (double)(f2 * f2))
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{
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@@ -491,6 +498,7 @@
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@@ -491,6 +500,7 @@
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}
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}
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}
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@ -43,12 +59,3 @@
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}
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protected boolean func_110813_b(EntityLivingBase par1EntityLivingBase)
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@@ -570,6 +578,8 @@
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*/
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public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
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{
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+ if (MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Pre((EntityLivingBase)par1Entity, this))) return;
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this.func_130000_a((EntityLivingBase)par1Entity, par2, par4, par6, par8, par9);
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+ MinecraftForge.EVENT_BUS.post(new RenderLivingEvent.Post((EntityLivingBase)par1Entity, this));
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}
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}
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