Fixed render passes for EntityItems
Should be < instead of <=
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1 changed files with 1 additions and 1 deletions
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@ -92,7 +92,7 @@
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- for (var15 = 0; var15 <= 1; ++var15)
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- for (var15 = 0; var15 <= 1; ++var15)
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- {
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- {
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+
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+
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+ for (var15 = 0; var15 <= var10.getItem().getRenderPasses(var10.getItemDamage()); ++var15)
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+ for (var15 = 0; var15 < var10.getItem().getRenderPasses(var10.getItemDamage()); ++var15)
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+ {
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+ {
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+ this.loadTexture(Item.itemsList[var10.itemID].getTextureFile());
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+ this.loadTexture(Item.itemsList[var10.itemID].getTextureFile());
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this.random.setSeed(187L);
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this.random.setSeed(187L);
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