Fix EntityPlayer still running old armor logic. Closes #2670
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1083984c8a
commit
746c07fc6c
2 changed files with 18 additions and 18 deletions
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@ -202,20 +202,19 @@
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if (enumhand == EnumHand.MAIN_HAND)
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if (enumhand == EnumHand.MAIN_HAND)
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{
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{
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@@ -1001,8 +1065,12 @@
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@@ -1001,7 +1065,10 @@
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{
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{
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if (!this.func_180431_b(p_70665_1_))
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if (!this.func_180431_b(p_70665_1_))
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{
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{
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- p_70665_2_ = this.func_70655_b(p_70665_1_, p_70665_2_);
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+ p_70665_2_ = net.minecraftforge.common.ForgeHooks.onLivingHurt(this, p_70665_1_, p_70665_2_);
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+ p_70665_2_ = net.minecraftforge.common.ForgeHooks.onLivingHurt(this, p_70665_1_, p_70665_2_);
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+ if (p_70665_2_ <= 0) return;
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+ if (p_70665_2_ <= 0) return;
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p_70665_2_ = this.func_70655_b(p_70665_1_, p_70665_2_);
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p_70665_2_ = this.func_70672_c(p_70665_1_, p_70665_2_);
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+ p_70665_2_ = net.minecraftforge.common.ISpecialArmor.ArmorProperties.applyArmor(this, field_71071_by.field_70460_b, p_70665_1_, p_70665_2_);
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+ p_70665_2_ = net.minecraftforge.common.ISpecialArmor.ArmorProperties.applyArmor(this, field_71071_by.field_70460_b, p_70665_1_, p_70665_2_);
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+ if (p_70665_2_ <= 0) return;
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+ if (p_70665_2_ <= 0) return;
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p_70665_2_ = this.func_70672_c(p_70665_1_, p_70665_2_);
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float f = p_70665_2_;
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float f = p_70665_2_;
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p_70665_2_ = Math.max(p_70665_2_ - this.func_110139_bj(), 0.0F);
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p_70665_2_ = Math.max(p_70665_2_ - this.func_110139_bj(), 0.0F);
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this.func_110149_m(this.func_110139_bj() - (f - p_70665_2_));
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@@ -1067,6 +1134,7 @@
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@@ -1067,6 +1135,7 @@
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}
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}
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else
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else
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{
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{
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@ -223,7 +222,7 @@
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ItemStack itemstack = p_184822_2_ != null ? p_184822_2_.func_77946_l() : null;
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ItemStack itemstack = p_184822_2_ != null ? p_184822_2_.func_77946_l() : null;
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if (!p_184822_1_.func_184230_a(this, p_184822_2_, p_184822_3_))
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if (!p_184822_1_.func_184230_a(this, p_184822_2_, p_184822_3_))
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@@ -1123,6 +1192,7 @@
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@@ -1123,6 +1191,7 @@
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public void func_71059_n(Entity p_71059_1_)
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public void func_71059_n(Entity p_71059_1_)
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{
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{
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@ -231,7 +230,7 @@
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if (p_71059_1_.func_70075_an())
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if (p_71059_1_.func_70075_an())
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{
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{
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if (!p_71059_1_.func_85031_j(this))
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if (!p_71059_1_.func_85031_j(this))
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@@ -1410,6 +1480,8 @@
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@@ -1410,6 +1479,8 @@
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public EntityPlayer.EnumStatus func_180469_a(BlockPos p_180469_1_)
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public EntityPlayer.EnumStatus func_180469_a(BlockPos p_180469_1_)
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{
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{
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@ -240,7 +239,7 @@
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if (!this.field_70170_p.field_72995_K)
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if (!this.field_70170_p.field_72995_K)
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{
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{
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if (this.func_70608_bn() || !this.func_70089_S())
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if (this.func_70608_bn() || !this.func_70089_S())
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@@ -1449,9 +1521,10 @@
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@@ -1449,9 +1520,10 @@
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this.func_70105_a(0.2F, 0.2F);
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this.func_70105_a(0.2F, 0.2F);
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@ -254,7 +253,7 @@
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float f = 0.5F;
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float f = 0.5F;
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float f1 = 0.5F;
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float f1 = 0.5F;
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@@ -1514,13 +1587,14 @@
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@@ -1514,13 +1586,14 @@
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public void func_70999_a(boolean p_70999_1_, boolean p_70999_2_, boolean p_70999_3_)
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public void func_70999_a(boolean p_70999_1_, boolean p_70999_2_, boolean p_70999_3_)
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{
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{
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@ -272,7 +271,7 @@
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if (blockpos == null)
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if (blockpos == null)
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{
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{
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@@ -1529,6 +1603,10 @@
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@@ -1529,6 +1602,10 @@
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this.func_70107_b((double)((float)blockpos.func_177958_n() + 0.5F), (double)((float)blockpos.func_177956_o() + 0.1F), (double)((float)blockpos.func_177952_p() + 0.5F));
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this.func_70107_b((double)((float)blockpos.func_177958_n() + 0.5F), (double)((float)blockpos.func_177956_o() + 0.1F), (double)((float)blockpos.func_177952_p() + 0.5F));
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}
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}
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@ -283,7 +282,7 @@
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this.field_71083_bS = false;
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this.field_71083_bS = false;
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@@ -1547,14 +1625,15 @@
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@@ -1547,14 +1624,15 @@
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private boolean func_175143_p()
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private boolean func_175143_p()
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{
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{
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@ -302,7 +301,7 @@
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{
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{
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if (!p_180467_2_)
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if (!p_180467_2_)
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{
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{
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@@ -1569,16 +1648,17 @@
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@@ -1569,16 +1647,17 @@
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}
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}
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else
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else
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{
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{
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@ -323,7 +322,7 @@
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switch (enumfacing)
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switch (enumfacing)
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{
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{
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@@ -1618,16 +1698,24 @@
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@@ -1618,16 +1697,24 @@
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public BlockPos func_180470_cg()
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public BlockPos func_180470_cg()
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{
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{
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@ -350,7 +349,7 @@
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if (p_180473_1_ != null)
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if (p_180473_1_ != null)
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{
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{
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this.field_71077_c = p_180473_1_;
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this.field_71077_c = p_180473_1_;
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@@ -1822,6 +1910,10 @@
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@@ -1822,6 +1909,10 @@
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super.func_180430_e(p_180430_1_, p_180430_2_);
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super.func_180430_e(p_180430_1_, p_180430_2_);
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}
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}
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@ -361,7 +360,7 @@
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}
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}
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protected void func_71061_d_()
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protected void func_71061_d_()
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@@ -2022,6 +2114,18 @@
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@@ -2022,6 +2113,18 @@
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this.field_175152_f = p_71049_1_.field_175152_f;
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this.field_175152_f = p_71049_1_.field_175152_f;
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this.field_71078_a = p_71049_1_.field_71078_a;
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this.field_71078_a = p_71049_1_.field_71078_a;
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this.func_184212_Q().func_187227_b(field_184827_bp, p_71049_1_.func_184212_Q().func_187225_a(field_184827_bp));
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this.func_184212_Q().func_187227_b(field_184827_bp, p_71049_1_.func_184212_Q().func_187225_a(field_184827_bp));
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@ -380,7 +379,7 @@
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}
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}
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protected boolean func_70041_e_()
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protected boolean func_70041_e_()
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@@ -2120,7 +2224,10 @@
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@@ -2120,7 +2223,10 @@
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public ITextComponent func_145748_c_()
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public ITextComponent func_145748_c_()
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{
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{
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@ -392,7 +391,7 @@
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itextcomponent.func_150256_b().func_150241_a(new ClickEvent(ClickEvent.Action.SUGGEST_COMMAND, "/msg " + this.func_70005_c_() + " "));
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itextcomponent.func_150256_b().func_150241_a(new ClickEvent(ClickEvent.Action.SUGGEST_COMMAND, "/msg " + this.func_70005_c_() + " "));
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itextcomponent.func_150256_b().func_150209_a(this.func_174823_aP());
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itextcomponent.func_150256_b().func_150209_a(this.func_174823_aP());
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itextcomponent.func_150256_b().func_179989_a(this.func_70005_c_());
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itextcomponent.func_150256_b().func_179989_a(this.func_70005_c_());
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@@ -2129,7 +2236,7 @@
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@@ -2129,7 +2235,7 @@
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public float func_70047_e()
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public float func_70047_e()
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{
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{
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@ -401,7 +400,7 @@
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if (this.func_70608_bn())
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if (this.func_70608_bn())
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{
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{
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@@ -2340,6 +2447,161 @@
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@@ -2340,6 +2446,161 @@
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return (float)this.func_110148_a(SharedMonsterAttributes.field_188792_h).func_111126_e();
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return (float)this.func_110148_a(SharedMonsterAttributes.field_188792_h).func_111126_e();
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}
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}
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@ -23,6 +23,7 @@ import net.minecraft.item.ItemStack;
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*/
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*/
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public interface ISpecialArmor
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public interface ISpecialArmor
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{
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{
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//TODO: Change 'int slot' to EnumArmorType
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/**
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/**
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* Retrieves the modifiers to be used when calculating armor damage.
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* Retrieves the modifiers to be used when calculating armor damage.
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*
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*
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