Fixes stencil bits not existing in Minecraft's framebuffer causing stencil test to not work.
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1 changed files with 21 additions and 0 deletions
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@ -0,0 +1,21 @@
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--- ../src-base/minecraft/net/minecraft/client/shader/Framebuffer.java
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+++ ../src-work/minecraft/net/minecraft/client/shader/Framebuffer.java
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@@ -6,6 +6,7 @@
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureUtil;
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+import net.minecraftforge.client.MinecraftForgeClient;
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import org.lwjgl.opengl.EXTFramebufferObject;
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import org.lwjgl.opengl.GL11;
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@@ -118,8 +119,8 @@
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if (this.useDepth)
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{
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EXTFramebufferObject.glBindRenderbufferEXT(36161, this.depthBuffer);
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- EXTFramebufferObject.glRenderbufferStorageEXT(36161, 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
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- EXTFramebufferObject.glFramebufferRenderbufferEXT(36160, 36096, 36161, this.depthBuffer);
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+ EXTFramebufferObject.glRenderbufferStorageEXT(36161, MinecraftForgeClient.getStencilBits() > 0 ? 35056 /* ARBFramebufferObject.GL_DEPTH24_STENCIL8 */ : 33190, this.framebufferTextureWidth, this.framebufferTextureHeight);
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+ EXTFramebufferObject.glFramebufferRenderbufferEXT(36160, MinecraftForgeClient.getStencilBits() > 0 ? 33306 /* ARBFramebufferObject.GL_DEPTH_STENCIL_ATTACHMENT */ : 36096, 36161, this.depthBuffer);
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}
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this.framebufferClear();
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