Add some of the model subsystem to the server. The part that doesn't require openGL. This allows for systems that dual models as collision/selection boxes etc.
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92923a3521
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5 changed files with 92 additions and 0 deletions
10
patches/minecraft/net/minecraft/src/ModelBase.java.patch
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10
patches/minecraft/net/minecraft/src/ModelBase.java.patch
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@ -0,0 +1,10 @@
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--- ../src_base/minecraft/net/minecraft/src/ModelBase.java
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+++ ../src_work/minecraft/net/minecraft/src/ModelBase.java
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@@ -7,7 +7,6 @@
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import java.util.List;
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import java.util.Map;
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-@SideOnly(Side.CLIENT)
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public abstract class ModelBase
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{
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public float onGround;
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18
patches/minecraft/net/minecraft/src/ModelBox.java.patch
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patches/minecraft/net/minecraft/src/ModelBox.java.patch
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@ -0,0 +1,18 @@
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--- ../src_base/minecraft/net/minecraft/src/ModelBox.java
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+++ ../src_work/minecraft/net/minecraft/src/ModelBox.java
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@@ -3,7 +3,6 @@
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import cpw.mods.fml.common.Side;
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import cpw.mods.fml.common.asm.SideOnly;
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-@SideOnly(Side.CLIENT)
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public class ModelBox
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{
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/**
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@@ -99,6 +98,7 @@
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/**
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* Draw the six sided box defined by this ModelBox
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*/
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+ @SideOnly(Side.CLIENT)
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public void render(Tessellator par1Tessellator, float par2)
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{
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TexturedQuad[] var3 = this.quadList;
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44
patches/minecraft/net/minecraft/src/ModelRenderer.java.patch
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44
patches/minecraft/net/minecraft/src/ModelRenderer.java.patch
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@ -0,0 +1,44 @@
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--- ../src_base/minecraft/net/minecraft/src/ModelRenderer.java
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+++ ../src_work/minecraft/net/minecraft/src/ModelRenderer.java
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@@ -7,7 +7,6 @@
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import java.util.List;
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import org.lwjgl.opengl.GL11;
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-@SideOnly(Side.CLIENT)
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public class ModelRenderer
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{
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/** The size of the texture file's width in pixels. */
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@@ -117,7 +116,8 @@
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this.rotationPointY = par2;
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this.rotationPointZ = par3;
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}
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-
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+
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+ @SideOnly(Side.CLIENT)
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public void render(float par1)
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{
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if (!this.isHidden)
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@@ -207,6 +207,7 @@
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}
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}
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+ @SideOnly(Side.CLIENT)
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public void renderWithRotation(float par1)
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{
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if (!this.isHidden)
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@@ -245,6 +246,7 @@
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/**
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* Allows the changing of Angles after a box has been rendered
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*/
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+ @SideOnly(Side.CLIENT)
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public void postRender(float par1)
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{
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if (!this.isHidden)
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@@ -289,6 +291,7 @@
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/**
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* Compiles a GL display list for this model
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*/
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+ @SideOnly(Side.CLIENT)
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private void compileDisplayList(float par1)
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{
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this.displayList = GLAllocation.generateDisplayLists(1);
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@ -0,0 +1,10 @@
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--- ../src_base/minecraft/net/minecraft/src/PositionTextureVertex.java
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+++ ../src_work/minecraft/net/minecraft/src/PositionTextureVertex.java
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@@ -3,7 +3,6 @@
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import cpw.mods.fml.common.Side;
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import cpw.mods.fml.common.asm.SideOnly;
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-@SideOnly(Side.CLIENT)
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public class PositionTextureVertex
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{
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public Vec3 vector3D;
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10
patches/minecraft/net/minecraft/src/TexturedQuad.java.patch
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patches/minecraft/net/minecraft/src/TexturedQuad.java.patch
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@ -0,0 +1,10 @@
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--- ../src_base/minecraft/net/minecraft/src/TexturedQuad.java
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+++ ../src_work/minecraft/net/minecraft/src/TexturedQuad.java
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@@ -3,7 +3,6 @@
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import cpw.mods.fml.common.Side;
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import cpw.mods.fml.common.asm.SideOnly;
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-@SideOnly(Side.CLIENT)
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public class TexturedQuad
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{
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public PositionTextureVertex[] vertexPositions;
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