Fix some shadowing warnings.
This commit is contained in:
parent
116e078db7
commit
719e436caa
4 changed files with 27 additions and 27 deletions
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@ -16,8 +16,8 @@ public class GuiControlsScrollPanel extends GuiSlot
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private GameSettings options;
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private Minecraft mc;
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private String[] message;
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private int mouseX;
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private int mouseY;
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private int _mouseX;
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private int _mouseY;
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private int selected = -1;
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public GuiControlsScrollPanel(GuiControls controls, GameSettings options, Minecraft mc)
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@ -64,8 +64,8 @@ public class GuiControlsScrollPanel extends GuiSlot
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@Override
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public void drawScreen(int mX, int mY, float f)
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{
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mouseX = mX;
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mouseY = mY;
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_mouseX = mX;
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_mouseY = mY;
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if (selected != -1 && !Mouse.isButtonDown(0) && Mouse.getDWheel() == 0)
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{
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@ -87,7 +87,7 @@ public class GuiControlsScrollPanel extends GuiSlot
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int width = 70;
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int height = 20;
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xPosition -= 20;
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boolean flag = mouseX >= xPosition && mouseY >= yPosition && mouseX < xPosition + width && mouseY < yPosition + height;
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boolean flag = _mouseX >= xPosition && _mouseY >= yPosition && _mouseX < xPosition + width && _mouseY < yPosition + height;
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int k = (flag ? 2 : 1);
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GL11.glBindTexture(3553 /*GL_TEXTURE_2D*/, mc.renderEngine.getTexture("/gui/gui.png"));
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@ -71,8 +71,8 @@ public class Configuration
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}
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}
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Map<String, Property> blockProperties = categories.get(CATEGORY_BLOCK);
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if (blockProperties.containsKey(key))
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Map<String, Property> properties = categories.get(CATEGORY_BLOCK);
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if (properties.containsKey(key))
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{
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Property property = getOrCreateIntProperty(key, Configuration.CATEGORY_BLOCK, defaultId);
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configBlocks[Integer.parseInt(property.value)] = true;
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@ -81,7 +81,7 @@ public class Configuration
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else
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{
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Property property = new Property();
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blockProperties.put(key, property);
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properties.put(key, property);
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property.name = key;
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if (Block.blocksList[defaultId] == null && !configBlocks[defaultId])
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@ -10,7 +10,7 @@ import net.minecraft.src.ItemStack;
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*/
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public class DungeonLoot
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{
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private ItemStack item;
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private ItemStack itemStack;
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private int minCount = 1;
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private int maxCount = 1;
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@ -21,7 +21,7 @@ public class DungeonLoot
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*/
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public DungeonLoot(ItemStack item, int min, int max)
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{
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this.item = item;
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this.itemStack = item;
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minCount = min;
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maxCount = max;
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}
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@ -34,18 +34,18 @@ public class DungeonLoot
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*/
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public ItemStack generateStack(Random rand)
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{
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ItemStack ret = this.item.copy();
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ItemStack ret = this.itemStack.copy();
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ret.stackSize = minCount + (rand.nextInt(maxCount - minCount + 1));
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return ret;
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}
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public boolean equals(ItemStack item, int min, int max)
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{
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return (min == minCount && max == maxCount && item.isItemEqual(this.item));
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return (min == minCount && max == maxCount && item.isItemEqual(this.itemStack));
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}
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public boolean equals(ItemStack item)
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{
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return item.isItemEqual(this.item);
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return item.isItemEqual(this.itemStack);
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}
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}
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@ -30,7 +30,7 @@ public class EnumHelper
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{EnumToolMaterial.class, int.class, int.class, float.class, int.class, int.class}
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};
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private static boolean[] decompiled = new boolean[ctrs.length];
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private static boolean[] decompiledFlags = new boolean[ctrs.length];
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public static EnumAction addAction(String name)
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{
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@ -39,7 +39,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[0], EnumAction.class, name,
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return addEnum(decompiledFlags[0], EnumAction.class, name,
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new Class[] {},
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new Object[]{});
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}
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@ -50,7 +50,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[1], EnumArmorMaterial.class, name,
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return addEnum(decompiledFlags[1], EnumArmorMaterial.class, name,
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new Class[] { int.class, int[].class, int.class },
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new Object[]{ durability, reductionAmounts, enchantability });
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}
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@ -61,7 +61,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[2], EnumArt.class, name,
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return addEnum(decompiledFlags[2], EnumArt.class, name,
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new Class[] {String.class, int.class, int.class, int.class, int.class},
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new Object[]{tile, sizeX, sizeY, offsetX, offsetY});
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}
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@ -72,7 +72,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[3], EnumCreatureAttribute.class, name,
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return addEnum(decompiledFlags[3], EnumCreatureAttribute.class, name,
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new Class[] {},
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new Object[]{});
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}
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@ -83,7 +83,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[4], EnumCreatureType.class, name,
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return addEnum(decompiledFlags[4], EnumCreatureType.class, name,
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new Class[] {Class.class, int.class, Material.class, boolean.class},
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new Object[]{typeClass, maxNumber, material, peaceful});
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}
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@ -94,7 +94,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[5], EnumDoor.class, name,
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return addEnum(decompiledFlags[5], EnumDoor.class, name,
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new Class[] {},
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new Object[]{});
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}
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@ -105,7 +105,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[6], EnumEnchantmentType.class, name,
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return addEnum(decompiledFlags[6], EnumEnchantmentType.class, name,
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new Class[] {},
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new Object[]{});
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}
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@ -116,7 +116,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[7], EnumMobType.class, name,
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return addEnum(decompiledFlags[7], EnumMobType.class, name,
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new Class[] {},
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new Object[]{});
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}
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@ -127,7 +127,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[8], EnumMovingObjectType.class, name,
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return addEnum(decompiledFlags[8], EnumMovingObjectType.class, name,
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new Class[] {},
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new Object[]{});
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}
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@ -138,7 +138,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[9], EnumSkyBlock.class, name,
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return addEnum(decompiledFlags[9], EnumSkyBlock.class, name,
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new Class[] {int.class },
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new Object[]{lightValue});
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}
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@ -149,7 +149,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[10], EnumStatus.class, name,
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return addEnum(decompiledFlags[10], EnumStatus.class, name,
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new Class[] {},
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new Object[]{});
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}
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@ -160,7 +160,7 @@ public class EnumHelper
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setup();
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}
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return addEnum(decompiled[11], EnumToolMaterial.class, name,
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return addEnum(decompiledFlags[11], EnumToolMaterial.class, name,
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new Class[] { int.class, int.class, float.class, int.class, int.class },
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new Object[]{ harvestLevel, maxUses, efficiency, damage, enchantability });
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}
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@ -189,7 +189,7 @@ public class EnumHelper
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}
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ctrs[x][0].getDeclaredConstructor(enumHeaders);
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decompiled[x] = true;
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decompiledFlags[x] = true;
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}
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catch (Exception e)
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