Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
This commit is contained in:
parent
74f9ef838a
commit
6ff6277efa
5 changed files with 47 additions and 18 deletions
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@ -1,14 +1,15 @@
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--- a/net/minecraft/util/registry/Bootstrap.java
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+++ b/net/minecraft/util/registry/Bootstrap.java
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@@ -48,6 +48,7 @@
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@@ -48,6 +48,8 @@
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IDispenseItemBehavior.func_218401_c();
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ArgumentTypes.func_197483_a();
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TagRegistryManager.func_242197_b();
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+ net.minecraftforge.registries.GameData.vanillaSnapshot();
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+ if (false) // skip redirectOutputToLog, Forge already redirects stdout and stderr output to log so that they print with more context
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func_179868_d();
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}
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}
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@@ -103,7 +104,6 @@
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@@ -103,7 +105,6 @@
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Commands.func_242986_b();
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}
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@ -19,6 +19,7 @@
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package net.minecraftforge.fml.loading;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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@ -35,5 +36,13 @@ public class BackgroundWaiter {
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} catch (InterruptedException ignored) {
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}
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} while (!work.isDone());
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try {
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runner.shutdown();
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work.get();
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} catch (ExecutionException ee) {
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throw new RuntimeException(ee.getCause());
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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}
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}
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@ -84,7 +84,11 @@ public abstract class AbstractJarFileLocator implements IModLocator {
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{
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try (JarFile jf = new JarFile(file.toFile()))
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{
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return Optional.ofNullable(jf.getManifest());
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final Manifest manifest = jf.getManifest();
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if (manifest != null) {
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// injection of signing stuff here
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}
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return Optional.ofNullable(manifest);
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}
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catch (IOException e)
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{
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@ -52,7 +52,7 @@ public enum ModLoadingStage
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VALIDATE(),
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CONSTRUCT(FMLConstructModEvent.class),
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CREATE_REGISTRIES(()->Stream.of(EventGenerator.fromFunction(RegistryEvent.NewRegistry::new))),
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LOAD_REGISTRIES(GameData::generateRegistryEvents, GameData::preRegistryEventDispatch, GameData::postRegistryEventDispatch),
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LOAD_REGISTRIES(GameData::generateRegistryEvents, GameData::preRegistryEventDispatch, GameData::postRegistryEventDispatch, GameData::checkForRevertToVanilla),
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COMMON_SETUP(FMLCommonSetupEvent.class),
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SIDED_SETUP(DistExecutor.unsafeRunForDist(()->()->FMLClientSetupEvent.class, ()->()->FMLDedicatedServerSetupEvent.class)),
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ENQUEUE_IMC(InterModEnqueueEvent.class),
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@ -83,16 +83,16 @@ public enum ModLoadingStage
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}
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ModLoadingStage(Supplier<Stream<EventGenerator<?>>> eventStream) {
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this(eventStream, (t,f)->CompletableFuture.completedFuture(Collections.emptyList()), (t,f)->CompletableFuture.completedFuture(Collections.emptyList()));
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this(eventStream, (t,f)->CompletableFuture.completedFuture(Collections.emptyList()), (t,f)->CompletableFuture.completedFuture(Collections.emptyList()), (e, prev) ->prev.thenApplyAsync(Function.identity(), e));
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}
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@SuppressWarnings("unchecked")
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<T extends Event & IModBusEvent> ModLoadingStage(Supplier<Stream<EventGenerator<?>>> eventStream, final BiFunction<Executor, ? extends EventGenerator<T>, CompletableFuture<List<Throwable>>> preDispatchHook, final BiFunction<Executor, ? extends EventGenerator<T>, CompletableFuture<List<Throwable>>> postDispatchHook) {
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<T extends Event & IModBusEvent> ModLoadingStage(Supplier<Stream<EventGenerator<?>>> eventStream, final BiFunction<Executor, ? extends EventGenerator<T>, CompletableFuture<List<Throwable>>> preDispatchHook, final BiFunction<Executor, ? extends EventGenerator<T>, CompletableFuture<List<Throwable>>> postDispatchHook, final BiFunction<Executor, CompletableFuture<List<Throwable>>, CompletableFuture<List<Throwable>>> finalActivityGenerator) {
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this.eventFunctionStream = eventStream;
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this.parallelEventClass = Optional.empty();
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this.threadSelector = ThreadSelector.SYNC;
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this.preDispatchHook = preDispatchHook;
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this.postDispatchHook = postDispatchHook;
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this.finalActivityGenerator = (e, prev) ->prev.thenApplyAsync(Function.identity(), e);
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this.finalActivityGenerator = finalActivityGenerator;
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}
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ModLoadingStage() {
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@ -296,29 +296,34 @@ public class GameData
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LOGGER.debug(REGISTRIES, "All registries frozen");
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}
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public static void revertToFrozen() {
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revertTo(RegistryManager.FROZEN, true);
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}
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@SuppressWarnings({ "unchecked", "rawtypes" })
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public static void revertToFrozen()
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public static void revertTo(final RegistryManager target, boolean fireEvents)
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{
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if (RegistryManager.FROZEN.registries.isEmpty())
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if (target.registries.isEmpty())
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{
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LOGGER.warn(REGISTRIES, "Can't revert to frozen GameData state without freezing first.");
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LOGGER.warn(REGISTRIES, "Can't revert to {} GameData state without a valid snapshot.", target.getName());
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return;
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}
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RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.resetDelegates());
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LOGGER.debug(REGISTRIES, "Reverting to frozen data state.");
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LOGGER.debug(REGISTRIES, "Reverting to {} data state.", target.getName());
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for (Map.Entry<ResourceLocation, ForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
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{
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final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(r.getKey());
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loadRegistry(r.getKey(), RegistryManager.FROZEN, RegistryManager.ACTIVE, clazz, true);
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loadRegistry(r.getKey(), target, RegistryManager.ACTIVE, clazz, true);
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}
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RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.bake());
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// the id mapping has reverted, fire remap events for those that care about id changes
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if (fireEvents) {
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fireRemapEvent(ImmutableMap.of(), true);
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ObjectHolderRegistry.applyObjectHolders();
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}
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// the id mapping has reverted, ensure we sync up the object holders
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LOGGER.debug(REGISTRIES, "Frozen state restored.");
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LOGGER.debug(REGISTRIES, "{} state restored.", target.getName());
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}
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@SuppressWarnings({ "rawtypes", "unchecked" })
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@ -365,7 +370,16 @@ public class GameData
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LOGGER.debug(REGISTRIES, "Applying holder lookups: {}", rl.toString());
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ObjectHolderRegistry.applyObjectHolders(rl::equals);
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LOGGER.debug(REGISTRIES, "Holder lookups applied: {}", rl.toString());
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}, executor).thenApply(v->Collections.emptyList());
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}, executor).handle((v, t)->t != null ? Collections.singletonList(t): Collections.emptyList());
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}
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public static CompletableFuture<List<Throwable>> checkForRevertToVanilla(final Executor executor, final CompletableFuture<List<Throwable>> listCompletableFuture) {
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return listCompletableFuture.thenApplyAsync(errors -> {
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if (!errors.isEmpty()) {
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revertTo(RegistryManager.VANILLA, false);
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}
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return errors;
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}, executor);
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}
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public static void setCustomTagTypesFromRegistries()
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@ -550,7 +564,8 @@ public class GameData
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@Override
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public void onValidate(IForgeRegistryInternal<Attribute> owner, RegistryManager stage, int id, ResourceLocation key, Attribute obj)
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{
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GlobalEntityTypeAttributes.func_233834_a_();
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// some stuff hard patched in can cause this to derp if it's JUST vanilla, so skip
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if (stage!=RegistryManager.VANILLA) GlobalEntityTypeAttributes.func_233834_a_();
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}
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}
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