Fix a typo in our tile entity fix causing it to be ineffective.
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b01d87f0c6
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6f49bba302
1 changed files with 3 additions and 5 deletions
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@ -52,14 +52,12 @@
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{
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this.closeScreen();
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this.openContainer = this.inventoryContainer;
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@@ -275,8 +273,9 @@
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@@ -276,7 +274,8 @@
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if (chunk.func_150802_k())
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{
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- arraylist.add(chunk);
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arraylist.add(chunk);
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- arraylist1.addAll(((WorldServer)this.worldObj).func_147486_a(chunkcoordintpair.chunkXPos * 16, 0, chunkcoordintpair.chunkZPos * 16, chunkcoordintpair.chunkXPos * 16 + 16, 256, chunkcoordintpair.chunkZPos * 16 + 16));
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+ arraylist.add(chunk);
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+ arraylist1.addAll(((WorldServer)this.worldObj).func_147486_a(chunkcoordintpair.chunkXPos * 16, 0, chunkcoordintpair.chunkZPos * 16, chunkcoordintpair.chunkXPos * 16 + 15, 256, chunkcoordintpair.chunkZPos * 16 + 16));
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+ arraylist1.addAll(((WorldServer)this.worldObj).func_147486_a(chunkcoordintpair.chunkXPos * 16, 0, chunkcoordintpair.chunkZPos * 16, chunkcoordintpair.chunkXPos * 16 + 15, 256, chunkcoordintpair.chunkZPos * 16 + 15));
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+ //BugFix: 16 makes it load an extra chunk, which isn't associated with a player, which makes it not unload unless a player walks near it.
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iterator1.remove();
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}
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