Fix breaking changes from the Biome rename PR #7434 (#7439)

This commit is contained in:
Alex O'Neill 2020-10-27 12:00:53 -04:00 committed by GitHub
parent 22f7f4649b
commit 6e0e67b14d
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 27 additions and 30 deletions

View file

@ -5,7 +5,7 @@
import org.apache.logging.log4j.Logger;
-public final class Biome {
+public final class Biome implements net.minecraftforge.registries.IForgeRegistryEntry<Biome> {
+public final class Biome extends net.minecraftforge.registries.ForgeRegistryEntry.UncheckedRegistryEntry<Biome> {
public static final Logger field_150586_aC = LogManager.getLogger();
public static final Codec<Biome> field_242418_b = RecordCodecBuilder.create((p_235064_0_) -> {
return p_235064_0_.group(Biome.Climate.field_242459_a.forGetter((p_242446_0_) -> {
@ -20,34 +20,7 @@
});
public static final Codec<Biome> field_242419_c = RecordCodecBuilder.create((p_242432_0_) -> {
return p_242432_0_.group(Biome.Climate.field_242459_a.forGetter((p_242441_0_) -> {
@@ -113,6 +115,26 @@
});
});
+ // FORGE: Since this is special (dynamic registry codec special), we have to re-implement ForgeRegistryEntry here
+ @Nullable
+ private ResourceLocation registryName = null;
+ @Nullable
+ @Override
+ public ResourceLocation getRegistryName() {
+ return registryName;
+ }
+ @Override
+ public Biome setRegistryName(ResourceLocation registryName) {
+ if (getRegistryName() != null)
+ throw new IllegalStateException("Attempted to set registry name with existing registry name! New: " + registryName + " Old: " + getRegistryName());
+ this.registryName = registryName;
+ return this;
+ }
+ @Override
+ public Class<Biome> getRegistryType() {
+ return Biome.class;
+ }
+
private Biome(Biome.Climate p_i241927_1_, Biome.Category p_i241927_2_, float p_i241927_3_, float p_i241927_4_, BiomeAmbience p_i241927_5_, BiomeGenerationSettings p_i241927_6_, MobSpawnInfo p_i241927_7_) {
this.field_242423_j = p_i241927_1_;
this.field_242424_k = p_i241927_6_;
@@ -200,7 +222,7 @@
@@ -200,7 +202,7 @@
} else {
if (p_201850_2_.func_177956_o() >= 0 && p_201850_2_.func_177956_o() < 256 && p_201850_1_.func_226658_a_(LightType.BLOCK, p_201850_2_) < 10) {
BlockState blockstate = p_201850_1_.func_180495_p(p_201850_2_);

View file

@ -42,7 +42,7 @@ public abstract class ForgeRegistryEntry<V extends IForgeRegistryEntry<V>> imple
if (getRegistryName() != null)
throw new IllegalStateException("Attempted to set registry name with existing registry name! New: " + name + " Old: " + getRegistryName());
this.registryName = GameData.checkPrefix(name, true);
this.registryName = checkRegistryName(name);
return (V)this;
}
@ -59,4 +59,28 @@ public abstract class ForgeRegistryEntry<V extends IForgeRegistryEntry<V>> imple
}
public final Class<V> getRegistryType() { return (Class<V>)token.getRawType(); }
/**
* This will assert that the registry name is valid and warn about potential registry overrides
* It is important as it detects cases where modders unintentionally register objects with the "minecraft" namespace, leading to dangerous errors later.
* @param name The registry name
* @return A verified "correct" registry name
*/
ResourceLocation checkRegistryName(String name)
{
return GameData.checkPrefix(name, true);
}
/**
* This class exists for registry entries which are dynamic (e.g. loaded via data packs), and also exist in a forge registry prior to that.
* Due to this, the registry name will be set via the codec not during initial registration, and as a result, we want to not warn about possible overrides as the registry name will be set outside of mod context.
*/
public abstract static class UncheckedRegistryEntry<V extends IForgeRegistryEntry<V>> extends ForgeRegistryEntry<V>
{
@Override
ResourceLocation checkRegistryName(String name)
{
return new ResourceLocation(name);
}
}
}