Add the stitching allocation stage to loading screen.
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parent
716dfdae47
commit
6527792d06
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@ -0,0 +1,26 @@
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--- ../src-base/minecraft/net/minecraft/client/renderer/texture/Stitcher.java
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+++ ../src-work/minecraft/net/minecraft/client/renderer/texture/Stitcher.java
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@@ -60,6 +60,7 @@
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public void func_94305_f()
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{
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Stitcher.Holder[] aholder = (Stitcher.Holder[])this.field_94319_a.toArray(new Stitcher.Holder[this.field_94319_a.size()]);
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+ cpw.mods.fml.common.ProgressManager.ProgressBar bar = cpw.mods.fml.common.ProgressManager.push("Texture stitching", aholder.length);
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Arrays.sort(aholder);
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Stitcher.Holder[] aholder1 = aholder;
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int i = aholder.length;
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@@ -67,6 +68,7 @@
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for (int j = 0; j < i; ++j)
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{
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Stitcher.Holder holder = aholder1[j];
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+ bar.step(holder.func_98150_a().func_94215_i());
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if (!this.func_94310_b(holder))
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{
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@@ -80,6 +82,7 @@
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this.field_94318_c = MathHelper.func_151236_b(this.field_94318_c);
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this.field_94315_d = MathHelper.func_151236_b(this.field_94315_d);
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}
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+ cpw.mods.fml.common.ProgressManager.pop(bar);
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}
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public List func_94309_g()
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